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    Posts made by Nibelung

    • RE: 4th neutral race
      aside from the fact that we're never going to make shit like this… the only stone related race I'd ever permit created is the gargoyle. there'd be a significant disadvantage to having wings and skin as hard as stone....the fact that any source of light similar to sunlight would leave you as an immobile statue would help counterbalance the abilities they'd get. The primary goal in race design is BALANCE... not against other races, but to the game itself. The next is to have some sense of LOGIC. Just using magic as a reason is a cop out. Let's take your example... Immune to heat? Bullshit. At most, resistant, if that. Even rock will melt with sufficient heat. Obsidian is made from volcanic sources. Last I checked, lava/magma is damn hot. Cold? Again bullshit. You can shatter rock with the right application of cold. At best, it should be RESISTANT to bash/blunt attacks, and that's only if it's not something that can outright SHATTER obsidian. Vulnerable to lightning? Are they GROUNDED to make current, much less allowing damage possible? If anything, they'd be resistant or immune. Drowning would make no sense as a vuln as they wouldn't BREATHE thus can't drown. If your stats are in the order of STR, INT, WIS, DEX and CON... then your INT and WIS are too damn high for a dumb rock creature. DEX might be a bit too high as well if they are supposed to be slow. If I were to see one of these exist, they'd be POWERHOUSES but dumb and slow as the stones they are. About all I'd ever see these used as are bludgeon attackers.
      posted in Suggestions Archive
      Nibelung
    • Housing Imm
      Ok, I've been asked about in one way or another this too many times lately, so I will pass on own inquiry.

      Who is the current Housing Imm? I don't know who it is anymore.
      posted in Immortals Forum
      Nibelung
    • RE: Website
      I think "intrical" was supposed to be "integral" and he didn't know wtf the word was.
      posted in Design & Advanced System Discussion
      Nibelung
    • RE: Syn and Nib's merge discussion thread
      If I can just get some quality time in, I can work on the documentation pages I have started. For those that don't know about it yet, go ~~[](http://immsite.sanctuary-roleplay.org/olc)~~[here](http://immsite.sanctuary-roleplay.org/olc). It's far from complete and could stand some refinement on the descriptions of things.
      posted in Coding Discussion
      Nibelung
    • RE: Documentation - Nib
      …. w....hich style? O.o If you mean for doing the docs like I have..... ~~[](http://immsite.sanctuary-roleplay.org/olc)~~[here](http://immsite.sanctuary-roleplay.org/olc)? You will notice the Pedit link (though broken atm). That is for Project Edit. The staff stuff… well, that's not in there. You can swipe the basic feel of how I did it and have a go. If you have any questions about the making of it, feel free to... call my agent... no.. ask me X) If work wouldn't interfere, I could finish the damn docs.
      posted in Coding Discussion
      Nibelung
    • RE: Immortal Roundup
      We are the Nibelung. You will be assimilated. Resistance is futile.
      posted in Immortals Forum
      Nibelung
    • RE: SSL java telnet?
      It's not paranoia if they *ARE* out to get you. 8)
      posted in Requests
      Nibelung
    • RE: "rand" is pure garbage
      Actually, I've got the source for the Mersenne Twister random number generator… which has a disgustingly long period for the random numbers, something about 2^19937-1\. I think that is enough. I'll slap that puppy into the code. For your reading pleasure or if you are really interesting in this generator: http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
      posted in Requests
      Nibelung
    • Haha
      The reason for the pmounts losing their movement... all mobs have their movedice RESET at boot. Check the mobile read function Synner... ;) Medit does check to see if the mob is a mount or not before reseting the movedice.
      posted in Bug Reports
      Nibelung
    • RE: Remort Only continent?
      Maybe for the most part. Perhaps have it generally accessible, for things like quest clues and other info, but leave the predominant activities remort-only.
      posted in Fourth Continent
      Nibelung
    • Humans and avatars
      Humans had a +3 for all STATS (hp/mana/move are VITALS) from classes instead of the +2 that other races got. Well, when Syn took that out, Humans lost the only thing they had. I was informed that this was put back, is that true? On a side note, before they were even taken away, Avatars couldn't do the +3, but instead could only go +2. I'm guessing by the fact that Xev could train his stats +1 over his limits, something of this still exists.

      If humans and avatars are meant to have that, why not just raise their max racial stats +1 and not have that? Something better can be done than just "+1" on stats given the fact that 25 is no longer the cap, +1 added to something like 20 doesn't have the same luster.

      The bug in this regard is the fact that Xev could train his stats (well, I only did one) +1 his racial max; however, it was only temporary because when he logged on next, it was reset to the racial max.
      posted in Bug Reports
      Nibelung
    • RE: Sextants
      Or base it upon the condition of the object. A worn/loose sextant isn't likely to work as well as a prestine sextant. Through age (if degradation is added) and repeated use, it will eventually become damaged.
      posted in Bug Reports
      Nibelung
    • RE: Training Over Max
      Ok, because I tried it as Xev some time ago and Avatars can train one over the racial max (why not just make that the racial max… O.o) but it's lost if you quit. Not to derail the thread, but this fights in with the topic... I seem to recall that Humans had a +3 for all STATS (hp/mana/move are VITALS) from classes instead of the +2 that other races got. Well, when you took that out, Humans lost the only thing they had. I was informed that this was put back, is that true? On a side note, before they were even taken away, Avatars couldn't do the +3, but instead could only go +2\. I'm guessing by the fact that Xev could train his stats +1 over his limits, something of this still exists. If humans and avatars are meant to have that, why not just raise their max racial stats +1 and not have that? Something better can be done than just "+1" on stats given the fact that 25 is no longer the cap, +1 added to something like 20 doesn't have the same luster. I can make another topic regarding this if you'd like.
      posted in Bug Reports
      Nibelung
    • RE: Training Over Max
      Which set of stats? str? or hp?
      posted in Bug Reports
      Nibelung
    • RE: Achaeus seedy shopkeep
      How about a temporary extra2 flag called "no_value", which forces all instances of the object to load of with no value, regardless of what is set on the index. A quick IMP command could scan all objects that have this set and correct them. Items that are imp-signed would be ignored of course.
      posted in Restricted General Discussion
      Nibelung
    • RE: Sextants
      Depends on what v0 is set to, which is the %chance that it will work. 8)
      posted in Bug Reports
      Nibelung
    • RE: Achaeus seedy shopkeep
      well, let's see…. 9000000 amounts to..... 45000 to 90000 GOLD and 0 to 4.5m SILVER on that one mob. O.o Crazy. But... how ELSE people are supposed to make money? There are few mobs that give any descent money when you kill them, and most are usually in PoA. Making the shops all nerfed so you can't sell anything pretty much destroys the point of having any kind of value on objects since most if not all shops would be unable to BUY it. Acquiring wealth should not be frowned upon. Sure, there are those that go to extremes. But what about those that bot to level faster? Should we make it so hard to level that no one does it? No, we make it so there is no reason to bot or those that do are brought up short. I know I use that shop alot, mainly to sell reboot items I swipe or the crapload of loot I amass over time, like 30+ swords from the achaeus guards. Should I be able to sell them? Yes and no. Sure, I should be able to sell them, but only if the shopkeeper hasn't run out of money or is still interested in them. But given a clean slate, the shopkeeper has nothing in its inventory and its money supply is sufficient, I should be able to see most items that have value and it accepts. Instead of nerfing the ability to sell alot of things to any given shop, why not lower the VALUES on all the objects using a formula based on its level. If the value is less than the computed value already, leave it alone. If the value is more than a certain percentage OVER, it gets RESET. All pfile objects get reset at load. Just a thought. Another thing is to make the replenishment of wealth gradual. Don't make it come back every repop, but rather trickle it in based upon various parameters. Selling something may deplete the wealth of a shop by a great margin, but the fact remains, it should be possible in the first place, just not easily repeatable without making it frustrating. It would just take time for the shop to acquire its own wealth. I'm thinking from the point of view of the player. If every shop can't buy anything and the only place to get appreciable wealth is dangerous to get to, where does that leave them to get any money to buy things they need? There was also a point made by Vizz that the few people that are on stats wealthiest are the only ones with 1+ million gold. Well, isn't that the point OF that particular stats list? To show the top 10 active players with the most wealth. If all the others in the game are either inactive or far below 1 million, then it is due to their inexperience, lack of playing, or general inactivity that is to blame for their gold being so low. Of course, another reason could be that they've SPENT their gold faster than they could keep it. Those that are on the list have *bothered* to get gold and have played long enough to acquire it, as well as didn't spend it unless required. You should note that most a vast majority of those on stats wealthiest are mostly older players. Now... for another topic: there should be ways to get wealth that doesn't rely on level and being able to get to the expensive stuff. I don't want to turn the "stats wealthiest" into a list no one wants to be on (or for that matter, impossible to BE on or even *pointless*) Anyways, enough of the rant.
      posted in Restricted General Discussion
      Nibelung
    • RE: Variation of entity size
      Don't have to set ALL of those manually 8) Could put onto every race a min-max size range and then have the size parameter that is stored in the files renamed (so the old one is skipped). An invalid size set before the processing of the file would be used to indicate that the mob doesn't have one. Basically, reset every mob to the racial norms. Players would need to be asked what they want their size to be within a larger range from racial average. Only mobs you want to be resized specifically would need to be tweaked.
      posted in Design & Advanced System Discussion
      Nibelung
    • Persistant Mobs
      Ok... something discussed elsewhere but that I think will eventually be put into the game, that being UIDs for different things, for mobiles, objects, etc. The primary aspect will be that one instance of a mob, for example, will have a different UID than a different instance, even across boots.

      That's all fine and dandy, but what good would it be to have a mob that has a UID of 3451 that acquires a certain amount of "presense" in the game, only to have a reboot erase it from existance. Well, my thought on this is that mobs should be able to become worthy enough to be saved across boots. They may not be a powerful mob, or even a unique mob. But they hold a certain level of "presence" in the game. Before the main repops at boot, all "persistant" mobs should be loaded, be they explicit mobs flagged as "persistant" or those that have "earned" that distinction.

      I could see this as a way to make things evolve. A cityguard that saves its citizens from the attacks of a roving murderer (aka a player ;) ) could rise up in the ranks of the city. That guard could end up leading an entire squad over time. Killing said guard when he was a mere watchman could result in an entirely different response than if you killed this mob after being promoted a few times.
      posted in Design & Advanced System Discussion
      Nibelung
    • Bloody Thieving Pouch of Wealth
      Found as my mort.

      You put 100 silver coins in a pouch of leprechaun skin.
      You hear the sound of jingling coins from a pouch of leprechaun skin.
      You get 0 gold coins from a pouch of leprechaun skin.

      It should've given BACK my silver. :evil:
      posted in Bug Reports
      Nibelung