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    Posts made by Samakain

    • RE: Remort Races: Vampire->Fiend
      Yaaay Bats Only thing i could add would be a charm person skill called dominate. Vamps ability to charm and impose there will on the weak etc
      posted in Adjustments Archive
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      Samakain
    • RE: Poa repop
      Like it :D makes more sense really,
      posted in Suggestions Archive
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      Samakain
    • RE: Remort Races: Slayer->Changeling
      How would mimic work? and what skills would it apply to, and if your talking reflecting and purifying light give them a natural magic attack, refining the light into a beam mebbe, large damage vs neg aligned characters or maybe just undead.
      posted in Adjustments Archive
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      Samakain
    • RE: Remort Races: Draconian->Dragon
      Up there unarmed damage, turn it to slashing damage, and give them ability called "Rend" where they grip something in there claws and pull in opposite directions. Or mebbe even some type of charge attach like bash, swoop or something. Or even on a different note, Dragon Fear
      posted in Adjustments Archive
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      Samakain
    • RE: Remort Races: Dwarf->Berserker
      Would the enhancing affect enchanting? would you be able to enhance a weapon and then enchant it without one affecting the other? beyond that dwarves are pretty strudy and i imagine there remort forms rather more so. Maybe a natural armor bonus?
      posted in Adjustments Archive
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      Samakain
    • RE: Remort Races: Sith->Naga
      Yaaaay, Spawn Sa
      posted in Adjustments Archive
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      Samakain
    • RE: Remort Races: Elf->Seraph
      I might be speaking out of my arse here, but natural sanctuary might be an idea, holy little things they be. Other than that mebbe some type of sense to know when another player enters the area of the light aura you mentioned. Sa
      posted in Adjustments Archive
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      Samakain
    • RE: Remort Races: Drow->Specter
      All the ideas sound great so far about the only thing more i could suggest was better backstab damage in dark areas and/or better change of blackjack in the same conditions. Drow are also renowned for the ablitiy to lay ambushes in there natural enviroment. Sa.
      posted in Adjustments Archive
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      Samakain
    • RE: PK
      in the essence of level restricked PK, i really don't think thats a good idea. Part of the whole thing being small is learning how to run and knowing where you just should not be when certain people are around. I fail to remember the amount of times i got owned, but really if you go to big bad red places you have to expect somethin. *Shrug* the only realy problem i have with PK is people that camp at the portal to the abyss, thats just sad, find a life or at least something to do failing that. :roll:
      posted in Suggestions Archive
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      Samakain
    • RE: Batten Down the Hatches!!!
      An idea that definately has its merits. I'm all for it *Points at Tommi's Sig* Feel good that somebody on here gets that and is damned freaken funny :P
      posted in Suggestions Archive
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      Samakain
    • RE: Necromancer… remember that mage subclass?
      Undead Cloak of Guile? Love it Although i have my doubts about the Ghost idea. I mean really why would i want to wander around at a minus to my vitals for a few mintues when i can spend those few mintues chillin with Gorgoth only to come back with my full vitals? I believe yes that Necros should have some more commands available to them if they choose to wander around dead, but as for attacking and such? i'd leave it alone really the only way i could see that working is to either only be able to attack other "Incorprials" or still having the ability to raise and control the dead. Leaving the Necro virtually harmless but his little contingent of Zombies and such still under his command. Although with this ability Paladins and the like should be given a "banish" ability to counter it. But really people, where talking about those who straddle the line between life and death. People who have control over the very essence of life or the lack there off. People who deal with Ghosts, Ghouls and Other foul creatures of undeath as equals. in short compair wizards to Necros and you come up short in the Dark Magic Area. A few spells i would suggest. Negative Energy Ray - Simple attack spell, not much different but hey adds flavour Negative Energy Blast - Another attack spell but if you kill the desired mob with this spell you have a chance of automatically raising the target as undead under your control Negativve Energy Burst - a Room Wide attack spell with the same chance of raising those killed as above. Also any Undead under control of the Necro are healed the same amount of HP as Damage Dealt to others in the room. Vampiric Touch - yes yes i know. A touch attack spell that allows the Necro to drain HP from a target infliciting damage and healing them. How much HP i think should be level fo necro vs level of victum. Chill Touch - Small little attack spell that allows the necro to "chill" his opponent like some frost weapons out there along with some damage. Soul Suck - Powerful spell that allows you to capture the very soul Essence of the victum, gaining a percentage of Hp/Mana/Move from them. Curse Weapon/Armour - the Unholy version of Bless. Mass Raise - Raise all corpses in the room for bigger mana cost Bone Armour - Can transmute one corpse into a collection of bone like plates that cover the body. Can cast this spell on up to three seperate corpses for a bigger increase to AC. Storm of Souls - Summons the Souls of the dead to assail the opponent causing spell failure, a small wither effect and loss of mana. Bone Storm - Cause a series of small bone shards to fly into an opponent, chance of posioning them. well theres more but i'll leave it here. Necros have one of the biggest possibilities to become a really useful class instead of the Quasi-Joke they are now. Sa Out 8)
      posted in Suggestions Archive
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      Samakain
    • RE: Neutral Open slot
      Halflings, We all need it, you all know it. Stop living in denial :P Sa Out 8)
      posted in Suggestions Archive
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      Samakain
    • RE: Weekly RP
      O.o oh yes, i am there already. Indeedy i am more than willing to help/participate.
      posted in Suggestions Archive
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      Samakain
    • RE: Weapon Traits!
      Great idea Xav, i had one for a while that might tac onto it. I was wondering the other day, why put all the effort into mastering a weapon? pick you main and get the others up to a decent percent and your pretty much right. What i was thinking is some type of skill or a ability that is effectively unlocked when you "Master" a weapon. Similar to Xavis' idea but it reflects the time your've spent with the weapon and the one or two little tricks that you know that other, more inexperianced, people do not. I've had a few ideas on what these may be: *Gasp* :P Dual Weild - Master that and get a Two Weapon Rend, where if all your primary hand attacks and your offhand attacks connect you get on attitional attack on the target as you rip both weapons out of them or a increase to defense aka Off Hand Parry. Shield and Weapon Style - Red had already poisted my idea for mastering this style, a Shield Bash. Single Weapon Style - Speed, single weapon style i think form looking around is vastly unused. Adding an additional attack when you master this style i think would increase its useage just a tad. it reflects that with your offhand free and only on single handed weapon to weild your far more agile than an opponent with two weapons or a weapon and a big arsed shield. Two-Handed Weapon - *grin* Cleave, designate the target you want to cleave to during the combat. So aka Cleave Banshee, and once your current opponent dies any excess Damage is carried on to the next target. So your damage is 115, and the MOb hp is only 16, 99 Damage is carried onto the target you specify. As for individual weapon skils most of my ideas for mastering those where posted by Xav as weapon traits so i'll leave it here although i do think that some type of reward or ability for mastering a skill wuld be a nice touch and not only weapon skills but all skills. anyway just an idea Sa Out 8)
      posted in Suggestions Archive
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      Samakain
    • RE: Favorite Race
      Favourtie Race? mm Drow or Titan. Drow cause of the extra defense speed swerve gives you and you an elf without all that crappy woodland stuff. Aka, not a damned stinkin hippy :P and Titans cause theres something really damned cool about throwing around a greatsword in one hand.
      posted in Discussion/OOC
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      Samakain