Navigation

    NodeBB

    • Register
    • Login
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. Soth
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by Soth

    • Curse/Disease/Poison effects
      Since we're revamping everything, this could add some flavor and variety.

      Curses, poisons, and diseases....rather than have them add the same stale, static effect (such as negative AC by 20, booooring), we could have it apply one (or more) effect from a list.

      Example, curses:

      Curse of Ineptitude: lower target max mana by 10%, or decrease intellect.
      Klothiu's Litany: lower hit roll, damage roll, strength and dexterity by 5%
      Curse of Luck: Increased % of negative effects from spells like Color Spray, Dispel magic, etc taking effect when cast


      Could do the same thing for poisons and diseases...not wanting to supplant Sith toxin for poisons and so forth, but something that adds a variety of possible effects so that it's not the same old, same old.
      posted in Ideas
      Soth
    • Disarm as a weapon effect
      It's already a skill, but what about limited use on weapons.

      Consider something like a parrying dagger, or a jitte, with this as skill on it. the question of whether or not it should bypass death grip might be worth a discussion...such as it only disarm for the remainder of the current round, and so on.

      Or not. :)
      posted in Suggestions and Ideas
      Soth
    • RE: Request: OPEN UP AGAIN!
      Well, you guys CAN log in…but there's work to do. :) Let's go.
      posted in Ideas
      Soth
    • RE: <3
      Well, looks like we're getting the band back together…..after a rather long hiatus. Let's see how many people we can find and get them back here. Gogogogogogo
      posted in Discussion/OOC
      Soth
    • RE: Wow
      hmmm… looks like a good board, like the design. figured i'd spirit in real fast and look around. Going back to WoW...anyone there, CoP's alive and well ;) if you look around, you'll find us..Sirrus and Sara and Bexley have. Old friends welcome. prolly wont check back here for another 2 years, so.... l8rz Soth
      posted in Discussion/OOC
      Soth
    • RE: Sith power down
      Riane, i couldnt have said it better myself :)
      posted in Suggestions Archive
      Soth
    • RE: Warpaint skill
      as far as what the helpfiles say, thats fine. i got my information directly from the person who created it, which is fine by me. Just from observation though (having been around when the remort system was implemented), i havent seen some huge difference between warlords and destroyers which makes it completely unbalanced. The fact the 2 classes are supposed to be completely different anyway (in my eyes) justifies whatever skills they have and dont have. By the things said about it already (warlord having "helper skills" for instance)…thats what their skills do. Destroyers, on the other hand...destroy. We dont get helper skills. So we lose the ability to lend extra help to a formation or whatever, but are more aggressive and destructive in combat. Wow. Two classes that do pretty much what you're saying they do. Trying to balance classes so that everyone has something that cancels out something someone else has just seems silly, and completely defeats the point of choosing any class other than a predetermined set. Like, the bards music skill obviously needs something. spellcasting can be interrupted by bash, so if i slam into someone playing a musical instrument, i doubt they'd keep playing the song. And since i dont post that often, i think behead being at 10% isnt terrible. sucks to be on the receiving end, but i wasnt aware it kicked in at 900 hp for ya myth? wouldnt it be like 500? i'm just guessing bc i cant see your screen, but i dont want the skill to be overpowered like that. if someone had me at 400 hp, the likelyhood of me winning, esp if they still had thousands of hp, would be small anyway...but its worth looking at if its kicking in at like 20% and not 10%. as far as making it a manual skill, that just sucks all around and without a solid reason to do so, i'd say let it be. As far as something being overpowered, there are shitloads of things in the game which need attention. Druids (tree hugging hippies) having a powerful magical force called enchant weapon/armor being one of them. Powerful mages do such things, not someone who sits around in the woods and talks to rabbits all day. If nothing else, something like alchemist makes sense to have them, as alchemists create magical things (potions and scrolls currently) but would make more sense than druid, by far. I dont think that all classes should be able to cancel each other out then, bc you completely destroy the variety created by even going those things in the first place. If you want an aggressive character, choose marauder/destroyer...a questing character, go either paladin or gladiator and go crusader. gladiators have the choice of going destroyer as well, so the fact that if someone thinks they are overpowered bc they didnt go that class and are getting their ass handed to them...well, then thats just class choice and is a personal decision...not a game mechanics issue. its like going sorcerer for the web/silence combo, which is decidedly pk. if you're less into pk, you can go wizard...necromancer has spells like kill which at times is a viable (but difficult) pk option. that extends to the thief class (rogues dont get slit, assassins dont get steal or pick lock, ect) and so on....it all boils down to the type of character you want to create. whining bc you want a "helper character" and didnt get the other things destroyers did, and trying to limit them bc of it, is selfish and counterproductive. My suggestions would be to start over and redo the classes, thereby giving yourselves the options to do the things you want and not feel bad about it later. And that, as they say, is that.
      posted in Suggestions Archive
      Soth
    • RE: Warpaint skill
      ok…lets clarify a few things.. first and foremost, its W A R L O R D. with that out of the way....apparently, you've never read the help file for warlords or used their skills. two of the most devestating pk options in the game, weave and pursuit, belong to warlords (and warlady's for stareve's sake). since you apparently dont know, weave allows you to attack another target in pk...which is awesome, since you can never change your target without it unless you flee and come back. that means, you can pick off the weaker people in combat (which is a sweet tactic for formations in cpk). Pursuit is likewise just as devestating, bc it follows a person when they flee from combat (which is always a good thing esp since if they are running, its most likely because they are going to die). if you also look, the 1.5x things being discussed only kick in if you were the applicable class (like, 1.5x parry if you were a gladiator), where a warlord has no class requirements for any of the skills and spells they receive (which, btw....destroyers dont get spells either). On a second note, as it was explained to me by syn, warcry doesnt give you a 1.5x damage enhancement and 1.5x defense chance...it gets between 20 and 40 percent increase...which is much less than you're claiming. All in all, the balance of the two classes has already been tested and pointed out that atm, it is rather fair. both have a good use, both have unique skills and neither seems terribly overpowered. So, i'll leave it at that and continue on about my merry way.
      posted in Suggestions Archive
      Soth
    • RE: Affects of pk changes
      actually, arkain…if you want me to, i'll expound on it, but not like you really know anything anyway. yes, titan is overpowered...we've been there, done that, dont need to go over it for the 1000001 time i think drow is kinda strong...extra defense, boosted mana..but they also have their drawbacks which make them beatable and tolerable. i personally think lich gets boned over, hard. for a magical race that is supposed to have magic bonuses (see the ingame help file) they dont get them. they dont get the mana regen like they should, as in dwarven hp regen...if lich got mana regen like dwarves get hp, then it would be really nice. plus their blunt vuln is halfass crazy, since anything with a weapon is pretty much blunt damage, and for having a crazy amount of h2h extra damage attacks, they rarely fire off and my alt at level 84 does like 86 damage barehanded..and that for a race thats supposed to be stronger that slayer for h2h. arkain, everyone is beatable. but even you have admitted to having unfair advantages. if you site one person who can kill you as evidence that its really that fair...well, thats just weak evidence :P and cant you just for once, not quote a whole page of crap for a one sentence repsonse? damn man, get some short term memory :P
      posted in Adjustments Archive
      Soth
    • RE: Affects of pk changes
      imma skip flaming you arkanus, since you never have anything intelligent to input on something thats being discussed. when you have something useful to say, get your parole officer to let you make a statement and come back. ;) woops, guess i didnt skip it afterall :P honestly tho, i said nothing about "o, woe is me, arkain has my stuff, its not fair". welcome to the bigger picture, where ppl having eq thats twice as good as everyone else in the game is *unbalanced*, dumbass. How is it fair for anyone to compete on the same level as someone who cant match their eq and weapons? doesnt matter if its me, or anyone else, its still kinda lopsided that way, and really just kinda makes shit lame. and you're only whining bc if you lose it and shit goes back to how it was, you'd be right back where you belong…on the bottom of the fucking barrel. and whoever the guest was...well put. the sad reality, actually of all of this, is that the likelyhood of it changing to match something fair, is remote and faroff at best. shrug. back to idling. Soth
      posted in Adjustments Archive
      Soth
    • RE: Affects of pk changes
      i'll agree to a point, that there is always gonna be some race and class that is gonna be better than the others, thats the nature of things. but having one race vastly overpowering others tends to make the game frustrating, unfair, and the very least, less enjoyable. yes, i can see a titan picking up some hapless dwarf and throwing him halfway across town. i can also see that dwarf taking that titans head off with a well placed axe shot when picked up to be unceremoniously tossed. its kinda how i see things…"any given sunday". so while yes, there are going to be races stronger than others, making it so that one race and class path set cant be beat by almost anyone except either 1\. another race thats rather unbalanced, or 2\. someone with the same class path and race selection, is greatly unfair to everyone else in the game. and yes, i know the "well, why dont you make a character and do that then" crap starts....if it was so important to create characters of the same race and type that are the problem, in order to beat someone down who is overpowered, why the fuck have other races? if they are all gonna get beat down regardless, remove all but titan and drow, and we can make it fair. see how problematic that is. Secondly, the OS eq problem. and yes, its a problem. its also a double edged sword. yes its nice to have it. its not nice when one person has it. or a very very small group of people have it. and when those small groups or individuals are unbalanced to start with, it just makes things worse. i say we cap ac at 1000, cap hr/dr at 100, and let it be. that way, its fair to everyone it seems.
      posted in Adjustments Archive
      Soth
    • RE: Affects of pk changes
      agreed laje, which was completely the opposite of the point of the changes made to begin with..and yet, we are right back to spamming heal and circling all the time, with an occational dispel. kinda means we were doing just fine before the changes were made, since all thats been changed is just the damage a few are doing to the many. just my 2 cents. soth
      posted in Adjustments Archive
      Soth
    • RE: Church + Align
      its not a bad idea, but i think you should only allow one person from an opposite alignment at a time….maybe a person is trying to reform, or wants to give up the goody 2-shoes life...but it would take a whole church to turn a person like that... just a thought.
      posted in Suggestions Archive
      Soth
    • Lich Mana Regen
      just an idea, something to help lich slightly, since they get hosed in a few minor ways...

      dwarves have relatively high hp regen. Lich are supposed to regen mana much faster than normal...i was thinking maybe giving lich a mana regen comparable or equal to the dwarven hp regen, may help that race out some.

      Soth
      posted in Suggestions Archive
      Soth
    • RE: Quotes!
      ChaosAngel gossips '*)CA(* i say he dies just for the whine factor *teases*' *game crashes* see, angel gets evil, and its so powerful it breaks the game..just imagine if she actually killed someone with this power!!!!!! *snickers*
      posted in Gossip
      Soth
    • RE: Avatar Game
      but since i dont use an avatar, i cant be of much help :P *avatarless hugs* sizzoth
      posted in Discussion/OOC
      Soth
    • RE: PK and Enduring Souls
      right on girl. i'll leave my normally boisterous mood outta this one…its nice to see someone stand up for something thats obviously and purposely tilted away from being fair. you show um looniepoo :) Sizzoth
      posted in Gossip Archive
      Soth
    • RE: Recruiting techiques
      ark..you really dont know whats up. Neither soth, nor any character i have ever had, have ever been frozen, for any reason (i dont include when we were hacked and ppl were frozen, that was completely different) and never have i been punished with soth or any character i have, for cheating or "mistakingly using bugs". in fact, syn and ertai i am sure can attest to the fact that i'd *ask* them if something was illegal first. not all of us choose to seek out ways of getting around the rules, and you very well know i'm a fucking rules lawyer, and believe they apply to all…i take ppl who disregard the rules bc they wanna cheat, or bc they want an unfair advantage, very seriously. so next time, before you say "o, i've been frozen twice, but you ppl are worse", remember when you point a finger at someone, every other finger you have points right back at you. in this case, i dont even get one, since i've never been disciplined. Soth.
      posted in Gossip Archive
      Soth
    • RE: Recruiting techiques
      yes arkain..we know *EVERY* cpk you've ever done, in fact every kill you've ever done…has been 100% legal and above board. otherwise, you wouldnt have the rep you have as a cheating piece of shit, wouldnt have been frozen (how many times now?), and anything else that falls under those lines. *rolls eyes* its not like it matters...just saying, dont try and make yourself out to be some honest person when you demonstrate how you arent at every given opportunity. *again, shrugs*
      posted in Gossip Archive
      Soth
    • RE: PK
      meh…see, i've told these kids this xavis, and they dont get it... long before pk counters, how many times did we pk people? i seriously dont think its a stretch to say our numbers, before the counters were put in, would make our counts double or triple if they were kept track of... hell, it says right now i have 4 cpk kills? thats bs...i cpk'ed pepper 4 times that i remember :P that doesnt count anyone i nailed at the portal, down at daktos, ect... so the counters seriously dont do us justice in those respects. anyway..back to sleep. Soth
      posted in Suggestions Archive
      Soth