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    maliceotaku

    @maliceotaku

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    Posts made by maliceotaku

    • RE: Starter class idea
      not a bad idea, but how many levels are we talking about? 5, 10, 30? and what would it do to the top end of the scale (as in 120's and 120' remorts)? they would effectafly lose ten levels (or however many levels) that new characters would get (unless they can just do those levels). also how would it affect the first class of a character? or would it be like a bonus of takeing one of the subclasses. I know these are a lot of questions but these are the things that need to be answered if something like this were to implemeted (yeah, like i'm an imm and can do something like this). Crawley
      posted in Discussion/OOC
      M
      maliceotaku
    • RE: Weapons and armour
      accually i belive that would be 25, 3 sided dice. at least that is the way it's worded in most table top games. so you would have a min. of 25 or a max of 75.
      posted in Suggestions Archive
      M
      maliceotaku
    • RE: Quest timer
      prolly for the same reason the death timer was raised from 5 minutes to 10
      posted in Adjustments Archive
      M
      maliceotaku
    • RE: Bards
      I'm goig to speak my peace on bards and that's gonna be all that is heard from me. I know bards are a very touchy subject in the game. personaly, i think that bards should be subject to every defence that all mages are subject to. silence, spell shield, blind (i'm pretty sure bards are at the minute), counterspell, and anyothers i'm forgettting or plain just don't know. I really have no problem with bards being able to cast 1 to 3 spells with one song. But, I can't defend against it, unless i blind the bard. Not to mention, that druids had the ablity to scribe and brew multible spells at once taken away, but bards can cast three spells at once. All i'm asking for is a defence that works on bards that's just as common as all of the others. There, i said my peace…I'm done Crawley
      posted in Discussion/OOC
      M
      maliceotaku
    • RE: No more than one alt on
      sorry for the bad typeing, i just woke up and the first line is suposed to be where he's coming from.
      posted in Adjustments Archive
      M
      maliceotaku
    • RE: No more than one alt on
      i understand where emtae i s mocing from on this but…this doesn't account for a lan system, or for a wifi network. Most of the time i'm on someone else is on as well, under the same ip address. Right now i mud while i'm hanging out at a local coffee shop. other people play when i'm on as well. The other thing about the wait time is if i'm playing and dark wants to get on and say something to someone, or just to play for i bit, it would make him have to wait to play. If there was a way around it (people cheating with alt's) i would be all for it, but as it stands it would be unfair to those of use who do not have the luxuray of a home internet connection. We would be punished for the actions of others. and it's unfair.
      posted in Adjustments Archive
      M
      maliceotaku
    • RE: Misbalance
      oh yeah i forgot about stake as an insta kill. (although it is kinda useless anyway) it sould go too. (I know i'm forgetting at least one more, maybe not) The only reason i'm saying any of this is to try and make pk more fun (and a challange) for everyone. Besides everyone would cherish their pk stats so much more if they really had to work for it. My third cent Crawley
      posted in Adjustments Archive
      M
      maliceotaku
    • RE: Misbalance
      Well, here is my 2 cents… Personally i think that Myth has a point but it only goes so far. Most of the good races (staticaly) are stronger and meaner than the evil races. But I see balance in this, because the evil classes (2 of them) get an insta kill. Granted assassin slit throat is kinda crap (yes a sith just said this) and the kill spell is quite useful and chesse in pk (dispel magic, kill, woo hoo i win). I think the titans are over powered but not because of the two handed weapon in one hand thing (personaly i think they should get that like the dracons do, as in REMORT ONLY) but because of the extra attack in a round. True, elves get an extra attack because they have racial haste, which doesn't give them the +4 to dex. The main differance is that titans can still be hasted, so if done right a level 40 mort titan can have 6 attacks a round. I can only have 6 attacks after i remort. The sith...Take out the sleep toxin. done. (yes a sith said this) I think it makes pk cheap and pointless. I bite you, you fall asleep, i kill you and eat your brains....ummmm....brains. I'd say just remove it from the game. But i would like for the sith neurotoxin to do something (i've heard it will in an upcoming update). Also, why do the Sith have the hiest move in the game? None of our special ablities use move. lower our move or make our ablities use move, at least that way the highest move in the game might be justified. The Vamp needs to have it's stats (as in hp/ma/mv) lowered. Not drastically, but lowered like maybe 300 points across the board ( 100 from each stat). Not to mention needing a quest item to see through the shape ablity, is sick. I mean at least a spell, or a remort only spell. I think that's fair. The dracons and minotars need more move. the only reason to play one is because to the niffty little attack that they get (breath and charge respectaly). Both of these attack forms take a stupid amount of move (minotars get screwed on this one) and don't do enough damage (dragons are a different story, after all they are remorts and should be more powerful). Now granted, i have never played a minotar in this game but i have heard that if one uses charge then it takes like 40 move per creature in the room (i'm counting if a player is in the room as well, thats why i didn't say mob). I don't know how true this is...but if it is... Personaly i would honestly like to see insta kills removed from the game (slit, kill, behead, smite, Sith sleep [not an insta kill, but pisses off a lot of people]). I've said this before. I would like to see all the races have 9000 (or another number, whatever) points distrbuted across hp/ma/mv. I would also like to see 90 (or whatever number) points distrbuted across the 5 stats (str, int, wis, dex, con) this would give the human 18 across the board. After all if human is suposed to be the base race (i'm guessing that it is), then why do they get shafted so bad. I don't care what people say about them being balanced (cause they don't get anything for or against them, so…it's balanced). If they were balanced against the other races then more people would play a human. Right now, i can't think of a single human (although i know someone will correct me on this) in the game that is or was worth a damn. If everyone, and i mean everyone, wants "game balance" then we should all get screwed in one way or another. We all lose something, we can keep what makes the different races unique, but we need (so many of us say "need" like it's going out of style on these forums) is to be powered down...unless you are a human.
      posted in Adjustments Archive
      M
      maliceotaku
    • RE: Favored Weapons
      I have to say i really like this idea. well…as long as there are adiquit amount of weapons. Personaly i like maces, only they kinda suck in pretty much all games. How about a counter point for each popular weapon, or how about a mob that can change a weapon that you have to another type of weapon with a different damage type. Like changing a vengence sword with slashing to a axe of vengance with cleaving. Just a thought Crawley
      posted in Adjustments Archive
      M
      maliceotaku
    • RE: Quest Items
      i really like the tattoo idea, but what about being disspelled? would it be considered a spell or a natural ablity? Someone might have answered this i was only skiming over it. Thanks Crawley
      posted in Suggestions Archive
      M
      maliceotaku