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    Balder

    @Balder

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    Posts made by Balder

    • Chat entry points
      I believe with the new requirements of only one alt out of chat at a time, that it would be a good thing to make Hall recall rooms chat entry points.. Also maybe on some floors of POA.
      Another point that I thought of is death.---
      You cant level/quest another while one of your alts is dead unless you log off (and then death timer doesnt move). Maybe a special dead only entery point can be made or something. Just some thoughts Discussion welcome
      posted in Suggestions Archive
      Balder
    • RE: Northern Tundra
      theres an easy way to get by the horses. After burn, arrows, throwing something at them. If you don't have any of these skills well, you are sol, but those are the ways to remove them.
      posted in Suggestions Archive
      Balder
    • RE: Sith Toxins
      Well a lot of people are starting to agree that the sith toxins are too powerful. I am not 100% sure on how they work, but I do know that Lukus is the most feared in Indil only because if he grouped, and someone else takes the damage, he sleep bites you, and slits throat, or just paralyzes you, and you can't heal in time. I am not an expert on how siths work, that is something that the imms will have to look into more, but they are more powerful than any other race in the game by far do to sleep bite/slit throat. My one suggestion would be the sith sleep bite. Have it go through calm, because you are biting them, not hitting them from behind. However, this can't be used if combat is started, and takes about 2 seconds of lag, before and after. So in order to use the bite, one would actually have to SNEAK up on their opponent, and bite them. The 2 seconds of lag before is so you can't use it in an arena battle and just have a trigger set for it. Balder
      posted in Adjustments Archive
      Balder
    • RE: Quest Items
      I like that idea star, but however, that will then ruin the point of having armors, if you can get tattoos with spell affects, then armors with special affects will have no point after you are quested enough. Balder
      posted in Suggestions Archive
      Balder
    • RE: Warpaint skill
      Well, there isn't really a good way to balance out warlords vs Destroyers. Warlords get useful helper skills, like leadership, healing aura, etc. However, other than leadership (which i am sure is commonly used in pk battles…) not many of the skills are worth a damn because they can be dispelled so easily. I so my point is, to have something that tones down a war cry in battle. Maybe war cry can't be used in battle vs. a warlord, the warlord can have some special skill to maybe even cancel it. Like bravery, which could affect frenzy, and affects like that. It could take some mana and moves to use it, but it would help in a battle. Behead, you can't take something like that away, maybe make it a command skill and not an auto skill, however just don't get too low on hp. Balder
      posted in Suggestions Archive
      Balder
    • RE: Arena
      I still like my idea, where you go to a whole new arena, where only you and the other person can attack one another, and have people watch, but add what myth said with the extra 15 secs of time to get all cor, find all the bolts and arrows the enemy missed with. Whole point is, an arena battle is a challenge between 2 people, not 2 people and someone waiting for the kill to be finished so they can cheaply steal a kill, and ruin success of the other fighter. Biggest problem is, I use smite a lot in combat, and it creates a whole lot of lag, and then if someone is waiting, they can walk up, and attack me, and fleeing away adds lag, and a level 50 vrs 120 will last a turn, maybe. And it is hard to flee all the way across the arena as well. Balder
      posted in Adjustments Archive
      Balder
    • RE: Cancellation
      Well, seeing as how cancellation… kind of sucks atm, I could go with it targeting any one specific spell, and taking it out. But cancellation should cost its normal 20 or 25 mana, and also cost what the spell affecting them costs. This includes time, mana, and moonstone spells. People that use a moonstone to cast one of the most over costly spells in the game, slow, would make it almost pointless to use slow ever if someone can just use cancellation real fast to counter it. But making cancellation affect any spell would be worth it, even people behind spell deflection. It isn't like it would be hard to quaff a potion of spell deflection down if it is lost in battle. Just a thought. Balder
      posted in Adjustments Archive
      Balder
    • RE: Arena
      I am all for making a new arena system. The system I believe would eliminate cheapness would be ass followed. The game would ask for a challenger, you can accept on not accept like before, accept they have to type no or yes fully, people often move with n so the don’t accept on accident. Also no more than ONE battle at a time, so multiple people can’t be in the arena to take kills on some other cheap way. If the challenge is a success, the players will be transported to a waiting room for like 1 or 2 ticks. This is for preparation, and so both players know when to begin. And other players can have an option of watching what someone else does, they can chose a player and see how they fight and handle a battle, or they can be like an immortal and have an invisibility, however, they can’t see other invisible players, and they can only have this option from a safe room. Secondly, the players start off in a 3x3 or 4x4 room. And they are in totally random areas. This allows transported to arena triggers useless. Next, this arena is only accessible though an arena battle. And when neither player can leave until the other is dead. After someone dies, they are brought back to where they were before. And you can’t quit during the battle, or if so they die etc. This will make people think before going into the arena. Also when transported to the waiting room, they are fully refreshed, and they can cast up before the battle, and when the 2 ticks are up, they are refreshed once more, and let the battle begin. The other arena should stay for group battles though. But enter at your own risk deal. Balder
      posted in Adjustments Archive
      Balder
    • RE: Bard targeting
      well son of a bitch… how the hell can i take one someone who plays music with the very air that I breath? Now tell me that isn't fair!!!!!! :) Balder
      posted in Suggestions Archive
      Balder
    • RE: Bard targeting
      Well… sigh... can't argue with syn. I just don't like the fact also that you can play a song without seeing the instroment you are holding. Sigh... guess I will find another way around it. Balder
      posted in Suggestions Archive
      Balder