Remort Racial changes


  • registered

    Ok, just briefly looking at the abilities for Dragon, I like the slashing idea, but I'll suggest a variant on it: I think Dragon (Draconian's claws aren't fully-developed) should be able to set a "mode" of hand-to-hand damage, either slash (claws) or bash (curled-up fist or otherwise general blunt damage.. Backhand!). That way we can set either one we want due to possible immunities/vulnerabilities. Also, I know Syn has already attempted to work on implementing much-improved breath damage for both Draconian and Dragon (and even moreso for Dragon), but unfortunately they didn't work, so let's just hope that gets set into effect (please.. we both need this badly). Let's get more abilities for Dragon to convince more people to go it! I don't want to be alone forever.. (sniff) I'd also really like to see some special stuff for Minotaur. When I was recently looking at races to go for an alt, I was mainly looking between Titan and Minotaur (I wanted a high-hp, low-mana dedicated fighter), Titan beats out Minotaur in __every__ way .. well, except for the regen… but that's it. Anyway, Minotaur really doesn't have much going for it; it's vuln to the most common element in the game, no really cool special abilities or anything.. the list goes on, but I'm too lazy to say them all right now, and probably have before anyway. That Gore ability sounds nice, but it's rather simplistic; just another damage skill. Unfortunately I can't think of anything really creative at the moment, but my mind will certainly be on it, and I hope many others will as well.

  • registered

    Perhaps a minotaur gore attack would have a chance of stunning an apponent due to the ferocity of the attack. Level, skill %, and damage delt with the gore could all be factors in determining how hard it is for the defender to resist the stun. btw, how does the game determine if you resist a spell or not, or resist a special ability?

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    Ok, another idea for Dragons that might have already been suggested, but is a damn good idea. How about we let them fly between continents? Pretty much any other race with wings doesn't have wings that are developed and capable of long-term flight like those of a Dragon. Plus it'd be cool if we could carry a person or two on our back while flying intercontinentally. I could start a business and charge people! Oh yeah, and in response to Pravus' note.. that does sound like a good way to make the attack more interesting.. but almost anything with stunning has huge potential for abuse.

  • registered

    I think that's an awesome idea Dari! Shooooot, Dracons and Dragons should be able to fly anywhere, cause they be using their wings, not magic. So you can't use that stupid excuse that the ocean screws up your magic mojo and you plummet into the ocean :P

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    Nah, not even Draconians.. their wings aren't yet __that__ developed.

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    well they still have their wings. You can always use the excuse that because the dracon's wings aren't as developed, it takes almost 3 times more stamina to stay airborne

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    Ok, if you're that adamant on Draconians being able to do so, then have that penalty like you said, and don't let them carry anyone and let Dragons carry a player/mob .. maybe 2 (or maybe a player and a mount or something of the like).

  • registered

    A draconian's breath should be a serious weapon, and a dragon's breath should be a thing to be feared. To prevent the dragon's breath from being abused in pk to annihilate opponents, the breath could either work like a toggle, the dragon turning it on and off and it lasting for the durration, which would obviously put the dragon at a disadvantage for casting spells, and fighting with your mouth as wide open as you can trying to aim your throat at an opponent would affect your ability to defend yourself and attack.

  • registered

    ~~@Xavis:~~ > I think that's an awesome idea Dari! Shooooot, Dracons and Dragons should be able to fly anywhere, cause they be using their wings, not magic. So you can't use that stupid excuse that the ocean screws up your magic mojo and you plummet into the ocean :P well, another thing about the ocean: you get no thermals (columns of rising warm air) over it, meaning you have to power flap your way over it. therefore, oceanic travel should have a heavy mv affect, draining it at 10mv or more. ever seen an albatross or other sea bird flying over the ocean? they have to have really massive wing strength in order to keep it up for any amount of time.

  • registered

    I have two suggestions for Dragon skills. One is bite. Though it would be something like behead except you would possibly swallow them whole or bite them in half… something greusome along those lines depending on your % with the skill :twisted: . Maybe even have it so you can aim for something specific. Like going for the legs or chest area something like that would be sweet. Your enemy would have to be down to like 20% at most in order for it to work. But if it didn't work then the Dragon would lose a turn or their enemy would get a few more attacks in one round. The other one would be tail whip. I mean come Dragons have HUGE tails! Maybe treat it like bash with upped damage. Or even the possiblity of knocking the target out of the room altogether.

  • registered

    Ok just to get in something for the only two Mystics in the game since they have transended the human state why not give them the ablity to be come "mist" a form of evasion and forming into another "state of matter" a very limited form of shape changing (give like 5 different forms they can change into temporarly). For the Angel (who is on now and then) "holy aura" that can blind evil beings and "flight". For the Demon (who is never on) The ablity to lower another's ac by causing dispair with their "evil laught" and "flight". Besides their resist to "magic" (not that I have seen it work all that well anyway).

  • registered

    Another twist to my tail whip idea. What if there was a slim chance, also depending on certain cirrcumstances, that it deals a fatal blow. Like the opponentes head gets carved in, or their neck broken, or even they get impaled on the tail. That would be damn interesting. Another one would be Dragon roar. Maybe it would be something like warcry with lowering the targets ac but also have the chance of making the target flee or even doing some damage to them.

  • newly_registered

    I think that would be an interesting idea and all, the fact of the matter being that Dragons need and ability or 2 such as the fly and an ablity that both causes and earthquake (cuz of the Dragons Massive size) as well as A tornado mix. These should be a racial affect in my opinion. Most of all, switching the topic to minos for a sec, they should recieve a gore ability as suggested and maybe a magic spell perhaps, the spell is like berserk in a way, but i need suggestion for that.

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    > Wraith - Liches are one ofthe races that start out with quite a few abilities. They realy don't require much on top of the things they can already do, but I think that any weapon that doesn't have some kind of affect flag, be it sharp, flaming, lightning, vampiric etc, should have no affect on wraiths due to their highly magical nature. Any weapon that is purely physical shouldn't affect them. Well, technically, a weapon that is just flagged sharp should be considered physical, unless the material is such that it's capable of harming a wraith. Also, with the exception of specially marked doors (eg, church hall doors), they should be able to pass through them, regardless of passproofness. They are basically ghosts. Given the highly magical structure of wraiths, if a wraith is in a room with any kind of mana regen, their mana restores to full the next tick, unless the room is near any *PK rooms, as that would be somewhat unfair in PvP. Reckonings nullify that regen ability, since all safe/regen rooms would be near PK. Perhaps give wraiths a different death timer. Actually, one could argue the deviation both ways for the same reason… they are basically dead already. Killing them should either punish them (make it harder for them to manifest themselves) or have no affect on them (very short time, similar to maze banishment). However, one could take it both ways. A wraith that dies (outside of Newbville) has a 2 minute repop time, but will be "restored" in a random room, as maze will do in the update. On another race, Fiends... considering that a fiend could shape into just about any known mob, chances are... they can get flappy wings if they want some. ;) Another thing, since the weapon flag vampiric is a mini-energy drain when it fires, how about give fiends that are fighting h2h automatic vampiric? Not sure how that would affect PvP, but it can be adjusted so it doesn't turn into an ass-handing match done by any Fiend no matter what's thrown at them. Rather than make fiends immune to sun damage, just make them weaker in the sun. Don't hurt them, charbroil them, explode them. Just make them weaker while in sunlight. They're fiends... shadowspawn... they shouldn't function well in daylight.

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    I'm all for fixing up what we've got then carefully planning out new additions to fit into entertaining and necessary roles, versus the willy nilly addition of more insanity that will further muddle an already flawed system :P

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    Gerrit, you want dragons to get an earthquake/tornado ability? How would they use it? And, also, they should once again be weak to pierce. :P I heard that got done away with or something. If I'm wrong, well… then I'm wrong. But that's how you hill a dragon. You *stab* it in the heart... so I think they shouldbe weak to el stabbador. Not horridly so, just a..like.. a little extra damage. It's pierce for god's sake.

  • registered

    No. The vuln to piercing was removed with good reason, by Syn.. long ago. The help files just haven't been updated is all. And a Dragon is no more vulnerable to getting stabbed in the heart than any other race. Or by that logic, their scales should also deflect most slashing blows, or in game terms, given a resistance to slash damage. Now both Draconian and Dragon already have a resistance to bash, I think it'd be pretty interesting if we Dragons were also given a resist to slash and to counterbalance, a slight vuln to pierce.

  • registered

    I've never been a big fan of damage type vulnerabilites. It is just way to broad of a vuln to be controlled effectively. I know Lich has them, but with everything else they get, it is hard to try to replace it, not to mention how rare bludgeoning objects are actually used, except by mob damage. I don't have any suggestions, just the critique that damage vulns should be used as a last resort.


  • For spectres, we could really use some changes.. aside from standard remort stuff and the ability to level up all over again, I haven't really recieved any perks for going from drow to specter. I think we should get something about visibility, a new skill similar to cloak of guile and shift which turns us into a ghostly form so nobody can tell who we are - mobs or players. Would also be cool to have natural abilities of pass door and fly since that's what spectres do, right? They drift around and go through walls…. I also think it would be fitting to have a frighten skill similar to intimidate but maybe with a very small chance of instant death (think heart attack) or creating a spell effect of panic which dramatically increases opponent's fightning ability. Also maybe a cool skill or spell of haunting - send a ghostly form flying around room to room beating stuff up until it's killed. On the drow and specter theme, it would also be nice to have a bonus of some sort related to being in the dark since that's where we feel at home, right? I really like the idea of dragons being able to cross the oceans, because dragon really conveys a sense of great physical power - if anyone can do it, they can. Also bite damage would be very fitting there. The breath attacks I'm hesitant on though, for dragons and dracons both since breath already can mess me up pretty bad when it hits. Same with music, there really isn't much recourse once you get hit, and a vulnerability to your weapon doesn't make fighting any easier when you're under very messy spell effects. Maybe for dragons a flap skill, to flap their wings, which would knock the opponent back and possibly make them miss a few hits, cause some damage, and have a chance of knocking them down. Also a defense skill of tail block, automatic, which causes the blow to fall to their tail like a shield instead of main body and reduces the amount of damage taken on that particular hit.

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