Remort Racial changes


  • newly_registered

    I was having a chat with Myth and it came to our attention that remort races really don't have a lot of differences from their mort race counterparts. With a couple of exceptions, actually, they are all the exact same. In light of this, I thought I'd throw a few suggestions out there that might make remort a bit more worth the time and effort.

    Changling - I think they should get a "Shift" upgrade, possibly be able to wear certain types of eq while shifted, or even limited weapons. Plus I think they should have the option to change into one of two or three different shifts. And since they are in fact "Changlings," I think they should be given access to the shape ability upon remort with a imitation cap of their remort level.

    Seraphs - I think Seraphs should have permanent sneak. It begins as a racial ability for all elves, but upon remort, it makes sense that it becomes a perm affect. I also think Seraphs should be one of the races that has wings upon remort that are accessible wear locations. Of course this means adding wing armor, but I think it's a good idea. And with wings should come the ability to fly at will as a skill.

    Dragons - Wing and tail armor slots should exist for Dragons, plus they should be able to also fly at will. I think some kind of "slash" ability should be added for them as I imagine a dragon's claw attack would be quite powerful. Also, I think they should have some kind of room spell ability, like Inferno or Ice Storm. They should be able to use their breath abilities to generate these affects.

    Colossus - I think that Colossus' should gain battle skill upgrades due to their size. Bash, circle, kick, etc should all be more powerful, but I don't think they should recieve any kind of magical benefits from remort. They are modeled as "big, dumb titans" so spell abilities wouldn't make sense.

    Berserker - I think Berserker's should have racial repair abilities equivilant to any smith. Their services would still count as a repair upon an item. I'm ignorant of Berserker abilities, but they should also get a Berserk ability that grants them 1-2 extra attacks a round for a limited amount of time and get an increase in damage, but makes them incapable of anything else, including casting, fleeing, speaking, etc. I think they should recieve an "appraisal" skill of some kind that will increase'decrease the value of items depending on their quality. All items and gems sell for the same amount, but after they have been appraised, it would increase or decrease their value depending on the craftsanship.

    Avatar - Avatars are in desperate need of abilities seeing as Humans don't get a single racial skill/spell/affect. Avatars should be another race that gets wings and gains the ability to fly at will. I also think they should be able to cast all low-level spells as skills. Any sapell level 5 or under should have no casting time whatsoever. I know that sounds a bit drastic, but Avatars have the most to complain about and the least compensation out of every race. I don't think that's a huge advantage. It's not like they'd be able to use Slow or Silence as an ability.

    Wraith - Liches are one ofthe races that start out with quite a few abilities. They realy don't require much on top of the things they can already do, but I think that any weapon that doesn't have some kind of affect flag, be it sharp, flaming, lightning, vampiric etc, should have no affect on wraiths due to their highly magical nature. Any weapon that is purely physical shouldn't affect them.

    Naga - Naga's definitely need a "constrict" ability of some kind. Sith's are already large humanoid snakes, I imagine Naga's as just being bigger, badder versions. Also, they should have racial "underwater breathing" and should be immune to all disease and poison affects. I also think they should be able to use their toxin ability as a ranged attack upon Remort.

    Hell Baron - Minotaurs are one of the races similar to Human, they don't start out with much and just don't get a lot down the road. I think Hell Baron's should have an improved charge, plus get a "gore" ability of some kind. Like the old circle, I think Gore should have two lines of damage, one for each horn. Also, instead of the flee ability, I think Hell Baron's should have a "stampede" ability that causes damage to all targets in a room if they flee.

    Fiend - Vampires are one of the races that also start out with quite a few abilities. Shape, Bite, Consume, Racial detects. There isn't a lot to ask for, but I have a couple ideas. For one, I think that a Fiend should stop taking damamge from sunlight. They aren't vampires anymore. Plus I think their shape ability should have a cumulative level cap. By the time a Fiend is 120, they should be able to imitate creatures level 240 or below. I think Fiend's should also have wings upon remort.

    Specter - Specter's should have permanent sneak as well, and I also think they should recieve wings. I also think they should recieve a "Scout" ability. It would cause a movement lag as if they were waliing through the ocean, but they would be alerted to DT's room traps, and hidden doors "*before* stepping into a room. Just being next to the room would trigger it. i.e. "You detect a death trap to the east."

    I also think all remort races should lose any damage type vulns they hav. i.e. blunt, pierce, slash, etc. due to their magical nature. Flaming, lightning, vampiric, etc, would still be applicable vulns. Just a couple thoughts, but I really feel that remort should change more than just your skills and spells.

  • registered

    awesome ideas!, but the um Specter ability to detect death traps away, is a Sage ability, and we don't get much :o

  • registered

    It would be nifty if the Specter version of the spell would roll the room over and show it, show the specter being slain, and then return to the original room, as a premonition. :D

  • registered

    Ok, just briefly looking at the abilities for Dragon, I like the slashing idea, but I'll suggest a variant on it: I think Dragon (Draconian's claws aren't fully-developed) should be able to set a "mode" of hand-to-hand damage, either slash (claws) or bash (curled-up fist or otherwise general blunt damage.. Backhand!). That way we can set either one we want due to possible immunities/vulnerabilities. Also, I know Syn has already attempted to work on implementing much-improved breath damage for both Draconian and Dragon (and even moreso for Dragon), but unfortunately they didn't work, so let's just hope that gets set into effect (please.. we both need this badly). Let's get more abilities for Dragon to convince more people to go it! I don't want to be alone forever.. (sniff) I'd also really like to see some special stuff for Minotaur. When I was recently looking at races to go for an alt, I was mainly looking between Titan and Minotaur (I wanted a high-hp, low-mana dedicated fighter), Titan beats out Minotaur in __every__ way .. well, except for the regen… but that's it. Anyway, Minotaur really doesn't have much going for it; it's vuln to the most common element in the game, no really cool special abilities or anything.. the list goes on, but I'm too lazy to say them all right now, and probably have before anyway. That Gore ability sounds nice, but it's rather simplistic; just another damage skill. Unfortunately I can't think of anything really creative at the moment, but my mind will certainly be on it, and I hope many others will as well.

  • registered

    Perhaps a minotaur gore attack would have a chance of stunning an apponent due to the ferocity of the attack. Level, skill %, and damage delt with the gore could all be factors in determining how hard it is for the defender to resist the stun. btw, how does the game determine if you resist a spell or not, or resist a special ability?

  • registered

    Ok, another idea for Dragons that might have already been suggested, but is a damn good idea. How about we let them fly between continents? Pretty much any other race with wings doesn't have wings that are developed and capable of long-term flight like those of a Dragon. Plus it'd be cool if we could carry a person or two on our back while flying intercontinentally. I could start a business and charge people! Oh yeah, and in response to Pravus' note.. that does sound like a good way to make the attack more interesting.. but almost anything with stunning has huge potential for abuse.

  • registered

    I think that's an awesome idea Dari! Shooooot, Dracons and Dragons should be able to fly anywhere, cause they be using their wings, not magic. So you can't use that stupid excuse that the ocean screws up your magic mojo and you plummet into the ocean :P

  • registered

    Nah, not even Draconians.. their wings aren't yet __that__ developed.

  • registered

    well they still have their wings. You can always use the excuse that because the dracon's wings aren't as developed, it takes almost 3 times more stamina to stay airborne

  • registered

    Ok, if you're that adamant on Draconians being able to do so, then have that penalty like you said, and don't let them carry anyone and let Dragons carry a player/mob .. maybe 2 (or maybe a player and a mount or something of the like).

  • registered

    A draconian's breath should be a serious weapon, and a dragon's breath should be a thing to be feared. To prevent the dragon's breath from being abused in pk to annihilate opponents, the breath could either work like a toggle, the dragon turning it on and off and it lasting for the durration, which would obviously put the dragon at a disadvantage for casting spells, and fighting with your mouth as wide open as you can trying to aim your throat at an opponent would affect your ability to defend yourself and attack.

  • registered

    ~~@Xavis:~~ > I think that's an awesome idea Dari! Shooooot, Dracons and Dragons should be able to fly anywhere, cause they be using their wings, not magic. So you can't use that stupid excuse that the ocean screws up your magic mojo and you plummet into the ocean :P well, another thing about the ocean: you get no thermals (columns of rising warm air) over it, meaning you have to power flap your way over it. therefore, oceanic travel should have a heavy mv affect, draining it at 10mv or more. ever seen an albatross or other sea bird flying over the ocean? they have to have really massive wing strength in order to keep it up for any amount of time.

  • registered

    I have two suggestions for Dragon skills. One is bite. Though it would be something like behead except you would possibly swallow them whole or bite them in half… something greusome along those lines depending on your % with the skill :twisted: . Maybe even have it so you can aim for something specific. Like going for the legs or chest area something like that would be sweet. Your enemy would have to be down to like 20% at most in order for it to work. But if it didn't work then the Dragon would lose a turn or their enemy would get a few more attacks in one round. The other one would be tail whip. I mean come Dragons have HUGE tails! Maybe treat it like bash with upped damage. Or even the possiblity of knocking the target out of the room altogether.

  • registered

    Ok just to get in something for the only two Mystics in the game since they have transended the human state why not give them the ablity to be come "mist" a form of evasion and forming into another "state of matter" a very limited form of shape changing (give like 5 different forms they can change into temporarly). For the Angel (who is on now and then) "holy aura" that can blind evil beings and "flight". For the Demon (who is never on) The ablity to lower another's ac by causing dispair with their "evil laught" and "flight". Besides their resist to "magic" (not that I have seen it work all that well anyway).

  • registered

    Another twist to my tail whip idea. What if there was a slim chance, also depending on certain cirrcumstances, that it deals a fatal blow. Like the opponentes head gets carved in, or their neck broken, or even they get impaled on the tail. That would be damn interesting. Another one would be Dragon roar. Maybe it would be something like warcry with lowering the targets ac but also have the chance of making the target flee or even doing some damage to them.

  • newly_registered

    I think that would be an interesting idea and all, the fact of the matter being that Dragons need and ability or 2 such as the fly and an ablity that both causes and earthquake (cuz of the Dragons Massive size) as well as A tornado mix. These should be a racial affect in my opinion. Most of all, switching the topic to minos for a sec, they should recieve a gore ability as suggested and maybe a magic spell perhaps, the spell is like berserk in a way, but i need suggestion for that.

  • registered

    > Wraith - Liches are one ofthe races that start out with quite a few abilities. They realy don't require much on top of the things they can already do, but I think that any weapon that doesn't have some kind of affect flag, be it sharp, flaming, lightning, vampiric etc, should have no affect on wraiths due to their highly magical nature. Any weapon that is purely physical shouldn't affect them. Well, technically, a weapon that is just flagged sharp should be considered physical, unless the material is such that it's capable of harming a wraith. Also, with the exception of specially marked doors (eg, church hall doors), they should be able to pass through them, regardless of passproofness. They are basically ghosts. Given the highly magical structure of wraiths, if a wraith is in a room with any kind of mana regen, their mana restores to full the next tick, unless the room is near any *PK rooms, as that would be somewhat unfair in PvP. Reckonings nullify that regen ability, since all safe/regen rooms would be near PK. Perhaps give wraiths a different death timer. Actually, one could argue the deviation both ways for the same reason… they are basically dead already. Killing them should either punish them (make it harder for them to manifest themselves) or have no affect on them (very short time, similar to maze banishment). However, one could take it both ways. A wraith that dies (outside of Newbville) has a 2 minute repop time, but will be "restored" in a random room, as maze will do in the update. On another race, Fiends... considering that a fiend could shape into just about any known mob, chances are... they can get flappy wings if they want some. ;) Another thing, since the weapon flag vampiric is a mini-energy drain when it fires, how about give fiends that are fighting h2h automatic vampiric? Not sure how that would affect PvP, but it can be adjusted so it doesn't turn into an ass-handing match done by any Fiend no matter what's thrown at them. Rather than make fiends immune to sun damage, just make them weaker in the sun. Don't hurt them, charbroil them, explode them. Just make them weaker while in sunlight. They're fiends... shadowspawn... they shouldn't function well in daylight.

  • registered

    I'm all for fixing up what we've got then carefully planning out new additions to fit into entertaining and necessary roles, versus the willy nilly addition of more insanity that will further muddle an already flawed system :P

  • registered

    Gerrit, you want dragons to get an earthquake/tornado ability? How would they use it? And, also, they should once again be weak to pierce. :P I heard that got done away with or something. If I'm wrong, well… then I'm wrong. But that's how you hill a dragon. You *stab* it in the heart... so I think they shouldbe weak to el stabbador. Not horridly so, just a..like.. a little extra damage. It's pierce for god's sake.

  • registered

    No. The vuln to piercing was removed with good reason, by Syn.. long ago. The help files just haven't been updated is all. And a Dragon is no more vulnerable to getting stabbed in the heart than any other race. Or by that logic, their scales should also deflect most slashing blows, or in game terms, given a resistance to slash damage. Now both Draconian and Dragon already have a resistance to bash, I think it'd be pretty interesting if we Dragons were also given a resist to slash and to counterbalance, a slight vuln to pierce.

  • registered

    I've never been a big fan of damage type vulnerabilites. It is just way to broad of a vuln to be controlled effectively. I know Lich has them, but with everything else they get, it is hard to try to replace it, not to mention how rare bludgeoning objects are actually used, except by mob damage. I don't have any suggestions, just the critique that damage vulns should be used as a last resort.

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