Slayer Stake skill


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    I agree. If I have to take the time to remember that I can smite and spell out "smi" to do it, people can remember about behead. :P

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    Well i agree completely with the behead skill as well. It is something that isn't at all a bad skill, just should be typed in. And back on the stake skill though, still never seen a slayer stake another player as of yet. Something that we can look at for later slayers I guess. And I doubt there will be any changlings that won't have smite any way when they remort. I don't have a slayer worth trying that out on any way. Just trying to make suggestions to make slayers a little more fun. And also I left this part out, I was refering to the stake command in slayer form, because the can't use weapons in battle, and they are already weak, PLUS they can't smite if they don't have a weapon. And seeing as stake only works on one race, and doesn't have to be as powerful as behead even. But yeah, just something to look at to see if it is worth trying out. Balder

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    Personally, lets make it where slayers can stake lichs, vampires and fiends. However, vampires and, to a lesser degree, fiends should be highly susceptible to the attack. Staking a lich should NEVER kill the lich, just hurt it. They aren't vampires after all. 8) When doing vampires and fiends, though, staking them should be possible at ANY HP level. There should be four possible outcomes from a stake, depending on the target's position, skill rating, type of stake used and external factors such as time of day. The stake could not be driven in far enough to do anything, making it useless. A stake could miss anything pertinent and do NOTHING, or possibly allow the vamp to regenerate. It could strike something of importance, but nothing too major that it would kill the vampire. It would however prevent any kind of regeneration on the part of the vampire until the stake can be dislodged. Striking important organs will either HURT the vampire, kill them or disintegrate their body (leaving their stuff if in CPK), depending on the type of stake. Wood and possibly silver will just kill them atmost. Stakes endowed with light damage or solar weapon flags (stuff to come!) can disintegrate the vampire body. If the target is asleep or busy doing something outside of combat, the chance of making a critical hit greatly increases. Sneaking adds to the chance. Catching a vampire by surprise (ambush or when they flee into a room and have the flee delay still) will add to the chance. If the vampire is faster than you or evades your attack, the magnitude of the stake hit diminishes (or just results in a miss). If you just plain screw up the attack, the magnitude diminishes. Combat will lower the magnitude. Weaker stakes will lower the magniture and/or the damage. The stronger a vampire is healthwise, the less harmful the stake is for any given magnitude; though, a fully healed vampire will NOT live very long if they have a shining silver stake protruding from their heart. Nighttime will make killing a vampire with a stake more difficult as they can resist the damage inflicted by the attack, even regenerate quickly from it. Daylight, on the other hand, would severely weaken them and put them at a disadvantage to staking. Fiends, being transcended vampires, should have be less prone to a stake made by a slayer. No slayer can STAKE a fiend and kill them with the stake. They will react like lichs and just get hurt. Changlings, however, can inflict fatal energy into the stake, allowing them to stake fiends as slayers can stake vampires. Changlings staking a vampire and striking a major organ like the heart will cause the body to disintegrate regardless of the stake used. My two cents for stake.

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    Speaking of which, there isnt a 120 stake as far as I know, only a level 90 which has pathetic damage, but is sharp and throwable. It would be nice to be able to throw a stake at a vampire that flees. Easily demonstratable by a stake to the back. Id also like stakes to possibly count as exotic damage. St. Paul's Cross Lying in the ancient ashes of slayers long forgotten a glint of silver catches your eye. Ancient runes encrust what would appear to be some sort of ornate cross. Glowing gold lines snake around crimson rubies in a river of chaos. Upon further inspection this cross was not meant for blessing but for killing. The base of the cross is sharp as silver will take and the head is blunt with the anticipation of a hammer to drive this implement of death into the heart of some unlucky fiend. Cold at first touch, you can now feel it flare into heat at the thought of fresh blood… Item: St. Paul's Cross Flags: Glowing, Humming, Bless Level: 120 Type: Stake Made of: Silver Damage 275 Type: Holy Flags: Flaming, Sharp, Throwable Im not the best at writing by any means, but perhaps this could give some inspiration to a ridiculously hard to get item?

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    Hrm a throwable, sharp and flaming ataraxia basically? I would definately say add the remort_only flag also. (Yes I know it is about 50 damage less than the aTa, but with Holy damage and possible flaming, and throwable, it could definately be as deadly as an Ataraxia to a vamp/fiend) And as a stake, could dual wield 2 of them to boot? Personally, I would say there needs to be an "anti-ataraxia" that would basically be the same as but do the anti-good damage, and there needs to be some vuln that all good races are vuln to as I believe all evil are vuln to fire(''cept maybe drow). Maybe leave elf out of the group vuln to the "common anti-good damage" Any ways, this Anti-ataraxia could maybe be dropped by another mob same level/toughness as Elaine and could have same repop restrictions on it as ataraxia. My 2 silver pieces worth

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    withering axe, the anti-ataraxia. of course, the axe doesn't hit 3 of the 4 good aligned races vulns.

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    Yeah i believe just slayers are screwed as far as 120 weapons for good races. Maybe titans are if you count the pos trapsoul and the zeus gaunts. Of course a titan or remort dragon gets the possibility of wielding a gaunt/trapsoul , axe of withering/soulcutter, golden axe/altaraxia doing grossly more race specific damage than any of the other races. Sorry to sound like a broken record but this really needs to be hammered home. I just do not see where giving titans and dragons two hand duel wield was balanced out by what excactly? Sure they are huge and its probally realistic but whats the catch? And as for the 120 stake, it should be as good as altaraxia if not better. I really feel as slayers were forgotten about. They are the only good race with real counter weapons, yet any good race gets a specific counter weapon to the evil races, and to slayers. And yes, everyone watches out for their race first, I'm no saint :P

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    Withering Axe is 2 handed so not the anti-ataraxia :P At least IMHO

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    The soulcutter is anti-good damage. It's kinda sad that no one else has said this considering the fact that Syn sent a note out about it.

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    I did say that! :P And if I'm not mistaken doesnt it do more damage than any other single handed weapon? And at level 117? Not sure but I think so. And Redraven, what I'm trying to convey is that a dragon and titan can out class any of the other races in weapon damage, and with very little consequence in the vulnerability department. Yet they have great resistances. And count as large. Just curious in what the immortals idea of the trade off was.

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    Ok I'm just curious as to wtf counting as large has to do with anything? If anything being large would have some disadvantages. I mean it's a lot easier to hit a large target than it is a medium target and one would think that being large would somewhat restrict where they can go. As far as the specific stats on the soulcutter nfc, it been a while since I used one.

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    Umm, whoever is larger gets the bash benifit. Now as you said being large you would think it would be easier to hit and hinder movement. Thats a good idea to implement, but as far as I know that is not the case.

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    And I thought stuff got off subject on another forum I'm in. As far as the bash deal goes I wouldn't know. For one I don't use it often and two don't pk much atm. Yeah there are a lot of things that would be nice to have imped but it's more a matter of will they? So I would suggest that ppl keep in mind that code isn't the easiest thing in the world to do or the quickest. I would also like to suggest that ppl quit bitching about stuff all the damn time! Making a point or suggestion about something is one thing but lately ppl have been just beating the stuff into the ground every chance they get. Say your piece and leave it at that. Don't argue about it every damn chance you get with someone that disagrees with you. And I do mean in-game as well as on here. I find it damned annoying and I know that many other players and imms do as well. The imms are doing what they can so cut them some damn slack.

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    Umm, nobody is bitching here IMO. Like you said, you dont pk, so if your only going to quest/soul then I guess it shouldnt bother you. And I think the Imms are doing a fantastic job and i love the testport changes and I obviosly love this game, but I believe the point of these disscusions is to give feedback so the Imms know what the populous thinks.

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