Remort Races: Slayer->Changeling


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    Id like to add a damage affect from spikes, as in if shifted, all succesful attacks against a slayer take spike damage, something low though like 1% or something, just an annoyance factor. The polymorphism is a little vague? Are you saying we can imitate the damage affects? And for the purifying light idea, Im hoping that would work without the player having to be in pk? Or thats limit its use a bit. You or Ertai once commented on being able to copy AC of mobs, or I belive another idea was to give slayers -5 per level in shift form, to total at -600 I believe. Thats the idea I was really hoping for.

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    ~~@syn:~~ > -Can mimic abilities of other races in battle. Contrast this with the polymorphism of the vampire - it can imitate looks, but not combat skills. I say, limit that to the shifted form of the race, since they would be like slayers in being naked. They NEED some kind of incentive to use it.

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    ~~@llauf:~~ > You or Ertai once commented on being able to copy AC of mobs, or I belive another idea was to give slayers -5 per level in shift form, to total at -600 I believe. Thats the idea I was really hoping for. This would quickly make Changeling RIDICULOUSLY overpowered. an extra -600?? or heck if you're level 40 you'd get an extra -200\. That's nuts. maybe an extra -1, or even 2\. It's a good idea, just a bit TOO good :P

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    Ardghal as is slayers in shifted form tend to have only the ac from stone skin, shield and armor spells… so a maximum of -80 ac. As you yourself have said play the race before commenting. :D BTW, Im quite distraught, Ive been looking for what the hell a changeling is or if the imms made it up... and all I've seen is changelings are half fey half human... this is unnacceptable! I might have to stay as a 120 slayer for fear of becoming a fairy! Please tell me theres another source for changelings... :cry:

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    Go to Adjustments - Races, Race ideas from the whole game. In there it talks about a bunch of ideas players had about races and remort races both. Change we thought that needed to be made to make them more balanced. In there it also has the idea of -5ac per level, up to -600 and a damage bonus while shifted for changelings and fiends. I also feel there are remort names that need changed. There are some other ones that other people want changed. The ones to look at: Specter, Changeling, Seraph Seraph is one that others thought could be changed.

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    I have 2 options, that would work well by themselfs. If a slayer shifts, they can chose a damage type, but this can even make thier ac worse if so. So they can have a flaming bite, but then they have a 300 instead of 100 ac normaly. This would make the shifted form great for a surpize attack on someone. The other thought, give the slayers a max of -400 or -500 ac. Just because a slayer can still kill many people without the ac. They are pretty tough until dispelled. Emtae

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    I owe you an apology Llauf. I failed to remember about the no extra AC while shifted. But just to confirm, you DO mean only get the bonus when shifted right? Heh, I used to play a Slayer all the time back in the day. I feel like a dummy for foregetting.

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    Yes, the -5ac per level bonus only applies to shifted slayers and vampires, as they virtually have no AC.

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    Id also think the -5 ac would only go for remorts as early leveling with a fiend or slayer is to easy as it is. Ive also been searching the web for a better name solution and would like to take the doppelganger route if there is another word for it for thats to long of course. If we can get a good name relative to that, i think all remort slayers would need is the -5 shift bonus, and perhaps something similar to shape. It could be different than vampires shape in that itd be a glamour spell or something and itd be possible to see through it under easier conditions and have a time laspe. Or the possibility of copying a mobs attack is cool too. Id limit it to having to attack the mob, copy it and it has to stay that way until you attack a mob, and repeat whatever the copying conditions are. This would be cool in the fact youd have to have a large knowledge of which mobs do what type of damage. I also found one rpb that allows you to play as a doppelganger and for them to morph they have to eat the brains of the victim. Could limit the shift to having to eat brains? YUM!

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    Actually if we're gonna call the race CHANGELING, thenI think it should be HARDER to see through their shape than a vampire of fiend. After all isn't that the Changelings main schtick?

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    Yes, a changling takes on all characteristics of whatever it is they are changing into. From the way their body functions to the way they look. The only differing aspect would be the way they act (ie, their personality is not altered by changing their body structure). However, I think that slayers changing into the slayer and changlings changing into the changling should be altered also. I do agree with their shifted nature and their attacks and the remorts getting -5 ac, but the name sucks. Werewolf for vampire, while the two races are different, is much more fitting towards eachother than the Slayer. No shit the slayer, that's their race.

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    THANK YOU for bringing this up :P I have no better idea, but "the slayer" is just silly…

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