Well, my Pmount has Flaming bite as attack, and it is a angelic Pmount (1000 alignment for those who don't know) The cost I was charged for a special attack was an additional 10k, but could obly make my mount 105 in level instead of 120\. Thus, making its damage to someone weak against fire not so insanely harsh. The cost of a level past its starting level was 500 gold a level. Saddly, I wasn't givin the affect of fire barrier, as other mounts have been givin. The mounts short name, will be Pmount, the name of the Pmount and/or its class. Example would be, Eleazar, the dragon. If attacked, one could use the attacks, Kill Dragon, Eleazar, Pmount.
My question on mounts is this. Durring the update, will only Paladins and Crusaders get the ability to have a mount fight in combat, seeing as they both have mount and weapon style. And people who don't have the Mount and weapon style lose the ability to have a mount fight with them, but be able to mount them still for the extra damage and movement boost? Keeping trample and any other boosts to a crusader is fine, but taking away the ability to fight with a mount when you have mount and weapon style loses a lot of special bonus. It wouldn't even be worth fighting on a Mount as a paladin, seeing as they are losing their added attacks, and acrobatics. Just Wondering.
Emtae
posted in Suggestions Archive
Posts made by Emtae
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RE: PMOUNT Info
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RE: Quest timerBumping this up, was curious myself what was up with the quests, are they all set how they are supposed to be now? Emtaeposted in Adjustments Archive
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RE: Starter class ideaWell, this is a creating a character only option. When the game starts, you go through every thing like normal, race, male, subclass, and then it would ask you; what kind of character will this be? Fighter, Mage, theif, knight… bla bla bla. These classes will determine how your stats start off in the game. For the 20/20 20/20 100/100 stats. You could have 40/40 40/40 60/60\. Or something else to start off. This would also be useful when someone picks a mage class and they have more than 20 mana to start off the level. Then, they will also get to chose what Kind of weapon they think they would be immagine their charcter using. Every starter class would get a certain list of weapons. This will give them some sort of boost when using the weapon. Emtaeposted in Discussion/OOC
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Mount reviveposted in Suggestions Archive
Just a small idea. Some may, or may not want it. Having a skill to bring pmounts back to life. If you have the corpse.
Also, the unicorns in dw, possible to ride them maybe?
Emtae -
Starter class ideaposted in Discussion/OOC
This is just one of the many ideas floating around out there. This may make the game more entertaining.
The idea would start off with a player choosing his/her preferred fighting style. Options could be Fighter, Magician, Thief etc. When a player chooses one of these classes, this could start up a set amount of hp/mana/movement per level. An example would be:
Fighter: An additional 3hp 1mana 2 move
Mage: An additional 1hp 3mana 2 move
Thief: An additional 1hp 1mana 4 move
In addition to that, each type of starter class would get a bonus of say, up to 60 additional stats to their characters hp, mana, and move. Like a fighter getting the 30hp, 10 mana, 2 move. Or it could be the 140 boost they get when they start off. So, maybe something like 40, 40, 60 for a class.
Now, depending on what starter class the player wants, they then will get a list of weapons they think would best suit their character. A fighter would get a list of weapons like, Swords, axes, maces, etc. This could add like a 5% bonus attack to the user, or some affect that would be suitable for class type. A mage for example would get a choice of staff and wand/stave style, and this could boost the effectiveness, damage, chance of hitting the target, etc. Every class could get some sort of boost.
Some things that would have to be changed would be damages of weapons, maybe adding lots of mana to staffs, and affects, instead of just lots of damage, but 2 handed weapon style problems. (only to good staffs I can think of and they are 2 handed)
My reasoning for this idea is because of a few things. Almost all remorts use the sword of Mishkal. Nice weapon... takes away diversity. The axe of withering, Holy Ataraxia, the Soul Cutter, and the Sword of Staugaard, are the most commonly used weapons atm. With these changes, people may want to use some different weapons for a change.
Emtae -
RE: Weapons and armourHeh… well, I almost had it all right. I was wondering how all the magic roles worked, and how they affected armors and weapons, like the moonstaff, how does shocking grasp affect it. Emtaeposted in Suggestions Archive
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RE: Weapons and armourI think I know what you mean. I think they have the slash, bash, etc for possibly making armors stronger against one type of an attack, vrs, another, like great against bash, but weak against slash. Only think it really affects is exotic, but… no one uses it any way, it is a pretty useless skill atm. So we have the way things are, so i believe. The current weapons, have a ... 25d3, it is like rolling a 25 sided dice 3 times. The average damage is going to be like 50 (i think i am right) So you could possibly do 75 damage, or 3 damage, depending how the 3 rolls are. So thats is why they aren't simple, to add variable affects, not always huge amounts of damage, sometimes, you don't always do a lot of damage. Emtaeposted in Suggestions Archive
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RE: Dispelling some affectsWell, what I am saying is, if you bit by a snake, and it poisons you, then you will get sick, and weaker. It isn't a magical affect, it is a venom, and plague is a disease, but it can be dispelled. I don't have most of these affects so I don't worry about it, I was just thinking something like that could have a different affect slot, or just can't be dispelled with dispel magic. Either way. Emtaeposted in Suggestions Archive
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RE: Weapons and armourI am not to sure what you are saying, you mean, if you look at an armor you can see the stats, and affects it has? If you get a Knowledge scroll, have lore skill, or the identify skill, you can see what the stats of an armor. I would like to have a command where you can see what other people are wearing. The description of what they are wearing. People restring there armors and weapons but you can't see any destription other than the short. If you could,posted in Suggestions Archive
. The review being like a look command, but just something I thought would be useful in looking at peoples stuff, for RP. Emtae -
Dispelling some affectsposted in Suggestions Archive
There are some affects that are dispelled with dispel that shouldn't be dispelled. Plague, poison, chill touch, and blindness are some of them. If dispelled, they are affects that aren't spells. You can't see, or you are sick, that is just bad luck. This will also work with another idea when people are in battle, and they are poisoned, cursed, blinded, etc, the person who wants to keep their apponent sick, to lower their strength, can fleely do so. Using cure blind, plugue etc can still be used, but with this added idea, would make warlocks more affective, along with other classes.
Emtae