-
This is just one of the many ideas floating around out there. This may make the game more entertaining.
The idea would start off with a player choosing his/her preferred fighting style. Options could be Fighter, Magician, Thief etc. When a player chooses one of these classes, this could start up a set amount of hp/mana/movement per level. An example would be:
Fighter: An additional 3hp 1mana 2 move
Mage: An additional 1hp 3mana 2 move
Thief: An additional 1hp 1mana 4 move
In addition to that, each type of starter class would get a bonus of say, up to 60 additional stats to their characters hp, mana, and move. Like a fighter getting the 30hp, 10 mana, 2 move. Or it could be the 140 boost they get when they start off. So, maybe something like 40, 40, 60 for a class.
Now, depending on what starter class the player wants, they then will get a list of weapons they think would best suit their character. A fighter would get a list of weapons like, Swords, axes, maces, etc. This could add like a 5% bonus attack to the user, or some affect that would be suitable for class type. A mage for example would get a choice of staff and wand/stave style, and this could boost the effectiveness, damage, chance of hitting the target, etc. Every class could get some sort of boost.
Some things that would have to be changed would be damages of weapons, maybe adding lots of mana to staffs, and affects, instead of just lots of damage, but 2 handed weapon style problems. (only to good staffs I can think of and they are 2 handed)
My reasoning for this idea is because of a few things. Almost all remorts use the sword of Mishkal. Nice weapon... takes away diversity. The axe of withering, Holy Ataraxia, the Soul Cutter, and the Sword of Staugaard, are the most commonly used weapons atm. With these changes, people may want to use some different weapons for a change.
Emtae
-
not a bad idea, but how many levels are we talking about? 5, 10, 30? and what would it do to the top end of the scale (as in 120's and 120' remorts)? they would effectafly lose ten levels (or however many levels) that new characters would get (unless they can just do those levels). also how would it affect the first class of a character? or would it be like a bonus of takeing one of the subclasses. I know these are a lot of questions but these are the things that need to be answered if something like this were to implemeted (yeah, like i'm an imm and can do something like this).
Crawley
-
Well, this is a creating a character only option. When the game starts, you go through every thing like normal, race, male, subclass, and then it would ask you;
what kind of character will this be?
Fighter, Mage, theif, knight… bla bla bla.
These classes will determine how your stats start off in the game. For the 20/20 20/20 100/100 stats. You could have 40/40 40/40 60/60\. Or something else to start off. This would also be useful when someone picks a mage class and they have more than 20 mana to start off the level.
Then, they will also get to chose what Kind of weapon they think they would be immagine their charcter using. Every starter class would get a certain list of weapons. This will give them some sort of boost when using the weapon.
Emtae