-
Also, how about a quest item that changes the damage type of a weapon and another that changes the type of weapon.
Someone has a sword of plith but really wants a whip and can't find one, so they save up the qp and buy the essense of destruction for like 7500 qp. They take it to the hell forge with the weapon and "recreate weapon plith whip." The sword of plith will be changed from sword to whip with appropriate normal damage flag. Restring will be in order after this, payable by player.
Person is unhappy with slash as a damage flag, so pays another 7500 for a shard of chaos. They take it to the hellforge with the weapon and do a "recreate damage plith 'shocking bite'"
-
Those ideas would be better than making the sword of sentience changeable by renewing, good ideas Ith
-
well after All ITH IS a genius *grins*
interesting ideas guys
CA
:thumbsup:
-
I really like the idea of being able to modify eq - that is very similar to my original idea which I'm pretty sure resulted in enchant armor. Original idea was to have gems which would provide specific qualities, which could be added to eq.. like maybe a transparent gem which would be gained from a mini quest or purchased with qp, taken a specific place and forged with an existing piece of eq to add pass door to it, a red gem to add fire/flaming and so on. Make a limit of how many gems can be added to any piece of eq and make them difficult to get to prevent abuse - but think how much more interesting that would be for eq diversity.
-
I think it'd be really cool to have a quest item that functioned as a relic detector, to aid in the recovery of church relics. Maybe it would even freak out and alert you when a relic is being pulled.
-
Ok time for me to add in my two cents :) I only have a couple of ideas. Aren't Y'all lucky!!
I would like to see another quest item for leveling kinda like the apple but this item would only give you 1/2 the exp till next level for a lesser price. I really don't want to rush to 120 using apples but having the option to take 1/2 exp off would be cool instead of eating an apple and skipping a whole level. Plus once you quest up and buy two of them 1/2 exp items depending on the the price a person would have paid more or just as much for a apple anyways :)
Also, Syn mentioned something about more quest masters, I think the two we have that run us all over the place are enough. A few places have this already but what about giving each town a series of mini quests for all the classes to participate in. Make up some super cool rewards that would make people want to come and explore other places in the game instead of just staying in one town or continent.
OK all done :) Hope ya enjoy!
-
I like the half level q item idea Ashie - maybe a pear :)
I posted this under the warpaint thread too, reposting because some of the info belongs here:
Q item idea - vial of tattoo ink, which can be taken to specific locations and mobs to get a permenent tattoo with spell effect based on Syn's idea. For example, go to Kalandor to a new mob/shop to get a dragon tattoo based on the town's famous dragon, with fly spell on it.
-
I like that idea star, but however, that will then ruin the point of having armors, if you can get tattoos with spell affects, then armors with special affects will have no point after you are quested enough.
Balder
-
I'd think making them expensive and difficult to get would be adequate. Make higher level spells require more ink, maybe a mini-quest or a fee too, to get the tattoo done. Maybe do something like one vial costs as much as a chart, and will do 2 low-level tattoos, 1 average tattoo or require more than one vial to get a powerful tattoo. Also ban the most powerful spells from being tattooed. I doubt seriously that very many players will have the tenacity to keep on questing to get the quest items most people want as a basic set (ie chart, silky, keyring, whatever else you guys think is a must have) and then continue on to get a full set of tattoos. Most people that get them I'm guessing will get 1 or 2 that aren't on very many convenient pieces of equipment or that they just think are really cool, and leave it at that.
And if they did get all kinds of tattoos and decide to ditch the armor, whats wrong with that? I think it'd be pretty cool to be covered in tattoos and go around showing 'em off! Not to mention, in a way they would be armor - work for it, buy it and it makes you stronger.. could enhance our options. How many times have you turned down a good piece of eq in favor of one that had a particular spell you just had to have? I know a couple pieces of mine pretty much suck, except that I need the improved invis, detect invis etc on them - if I had these somewhere else other than having to cast constantly, I'd have a lot more viable choices for what to wear in those slots. Could help eliminate how many people wear the same eq at the same levels like a uniform because everybody agrees that's the best stuff for that level.
k that's enough of a rant for now 8)
-
I think tattoo sets would be really cool… Ink from questing + special area quest tattooers for sets would be sweet...I think different collors would be cool. :} Maybe you could opt to show tattoos in your character description with some sort of setting.
I still think a sith milking jar would be sweet. Especially if I can envenom my caster shells with it...
:snoring: :rifle:
-
Got another idea..
A flare, or a box of flares. Using throw skill, can throw flare in direction of choice or drop in same room. Level/skill level determines how far you can throw one, or possibly be able to throw only into next room but be able to use bow or crossbow skill to fire further. Flare would reveal hidden, feigning or shifted players - maybe only reveal shifted players as whatever they're shifted as instead of player name. Good for one use each only. Could also be used to reveal hidden items, exits etc. Maybe be able to light a flare and carry it around revealing as you go for a short time, with damage cost every room to account for sparks burning you and revealing yourself in the process (removes your invis, cloak, shift etc). Priced similar to a moonstone.
What do you guys think?
-
i think seeing a low level mob with sanctuary, evil aura, and invisibility is a tip off enough that it's a player. The P-base isn't big enough for it to warrant an issue.
The quest items of the game are pretty much fine now. New areas and new area mini-quests, especially some more challenging ones are the way to go.
-
A portable mail carrier. Would possibly be done as a caged bird, one that can fly off and pick up mail. I think this should be used for RECEIVING mail, though if sending mail would work fine, that's ok too. As it would allow you to get mail at a distance, it should have a delay between the command to pick up the mail (you releasing the bird) and you receiving the mail.
-
i really like the tattoo idea, but what about being disspelled? would it be considered a spell or a natural ablity? Someone might have answered this i was only skiming over it.
Thanks
Crawley
-
I like your ideas Ith but I'd like to point out that the damage types might ought to be limited to a select few. Or maybe the cost would be enough to allow for any type.. Not sure. I could see some guy with a bunch of 120 weapons that each have a damage type tailored for each individual race. Maybe that'd be OK with the cost though….
Also sidenote to Red: FYI there used to be a sword of sentience. They took it away, not sure why. I think they had trouble getting the damage to calculate properly. I definitely vote for that to be looked at by all the new imms to get it fixed though. I miss it :(
Star, I love the breastplate idea for some reason. However because it would be an item of such great armor it should be VERY expensive. Like nearly as expensive as say the starchart or something. Also I think a shiny little echo'd be nice :D like if you're outside 'the cuirass of sentience (or whatever) dazzles in the sunlight/moonlight"
just tossing in my thoughts...
-
Nod but the old sword not near as kewl as the one I suggested. :)
-
I don't agree with it. It would make the weapon of sentience the most powerful in the game, and for 8k qp? no way.
A person could have one for every race and just annihilate them. 360 dmg should be reserved to the big weapons out there now.
While other quest items would be cool, right now they aren't needed as greatly as new areas are. And with these new areas always comes something that may warrent a new quest item that isn't ignorant in it's entirity, a replay of what's already been done, or too complicated/expensive for younger noobs.
-
Nod Myth, but i dont think I said it had to be only 8k qp. At that "cheap" it would be possible. Though, very few people quest enough to get the 40K qp needed to get 5 at that level. Which is about what it would take, just a rough guess. Not sure exactly how many would be needed and dont want to take the time to figure atm. :)
-
Even then, I still wouldn't agree with it. Possibly weapon enhancements, ie an item you can use on a weapon to give it +15hr and +15 dr for roughly 5k qp, only one item used per weapon.
-
A magical bow that uses magic for ammunition instead of arrows. The damage done would be solely based on the bow's dice, to be computed based on the bow's level. The distance would be a fixed value. Since the ammunition is magical, the bow will drain mana from the archer with each shot, the rate to be determined later. The damage type… haven't figured out what that should be. Maybe have it as energy or make it selectable or random. Shooting from or through a nomagic room will dissipate the shot. Maybe allow the shot to be deflected by an appropriate barrier/shield/field.
To keep this from making all other bows obsolete, I propose this be saved until after it is possible to prevent someone from USING it unless they meet certain restrictions, such as a REALLY high archery or bow skill or a REALLY high mana.
The name for this is like... unknown. Some candidates I've decided to list are the Crystal Bow, the Bow of Raven, the Aesir Longbow, the Weeping Willow. Suggestions would be nice.