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Got another idea..
A flare, or a box of flares. Using throw skill, can throw flare in direction of choice or drop in same room. Level/skill level determines how far you can throw one, or possibly be able to throw only into next room but be able to use bow or crossbow skill to fire further. Flare would reveal hidden, feigning or shifted players - maybe only reveal shifted players as whatever they're shifted as instead of player name. Good for one use each only. Could also be used to reveal hidden items, exits etc. Maybe be able to light a flare and carry it around revealing as you go for a short time, with damage cost every room to account for sparks burning you and revealing yourself in the process (removes your invis, cloak, shift etc). Priced similar to a moonstone.
What do you guys think?
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i think seeing a low level mob with sanctuary, evil aura, and invisibility is a tip off enough that it's a player. The P-base isn't big enough for it to warrant an issue.
The quest items of the game are pretty much fine now. New areas and new area mini-quests, especially some more challenging ones are the way to go.
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A portable mail carrier. Would possibly be done as a caged bird, one that can fly off and pick up mail. I think this should be used for RECEIVING mail, though if sending mail would work fine, that's ok too. As it would allow you to get mail at a distance, it should have a delay between the command to pick up the mail (you releasing the bird) and you receiving the mail.
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i really like the tattoo idea, but what about being disspelled? would it be considered a spell or a natural ablity? Someone might have answered this i was only skiming over it.
Thanks
Crawley
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I like your ideas Ith but I'd like to point out that the damage types might ought to be limited to a select few. Or maybe the cost would be enough to allow for any type.. Not sure. I could see some guy with a bunch of 120 weapons that each have a damage type tailored for each individual race. Maybe that'd be OK with the cost though….
Also sidenote to Red: FYI there used to be a sword of sentience. They took it away, not sure why. I think they had trouble getting the damage to calculate properly. I definitely vote for that to be looked at by all the new imms to get it fixed though. I miss it :(
Star, I love the breastplate idea for some reason. However because it would be an item of such great armor it should be VERY expensive. Like nearly as expensive as say the starchart or something. Also I think a shiny little echo'd be nice :D like if you're outside 'the cuirass of sentience (or whatever) dazzles in the sunlight/moonlight"
just tossing in my thoughts...
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Nod but the old sword not near as kewl as the one I suggested. :)
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I don't agree with it. It would make the weapon of sentience the most powerful in the game, and for 8k qp? no way.
A person could have one for every race and just annihilate them. 360 dmg should be reserved to the big weapons out there now.
While other quest items would be cool, right now they aren't needed as greatly as new areas are. And with these new areas always comes something that may warrent a new quest item that isn't ignorant in it's entirity, a replay of what's already been done, or too complicated/expensive for younger noobs.
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Nod Myth, but i dont think I said it had to be only 8k qp. At that "cheap" it would be possible. Though, very few people quest enough to get the 40K qp needed to get 5 at that level. Which is about what it would take, just a rough guess. Not sure exactly how many would be needed and dont want to take the time to figure atm. :)
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Even then, I still wouldn't agree with it. Possibly weapon enhancements, ie an item you can use on a weapon to give it +15hr and +15 dr for roughly 5k qp, only one item used per weapon.
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A magical bow that uses magic for ammunition instead of arrows. The damage done would be solely based on the bow's dice, to be computed based on the bow's level. The distance would be a fixed value. Since the ammunition is magical, the bow will drain mana from the archer with each shot, the rate to be determined later. The damage type… haven't figured out what that should be. Maybe have it as energy or make it selectable or random. Shooting from or through a nomagic room will dissipate the shot. Maybe allow the shot to be deflected by an appropriate barrier/shield/field.
To keep this from making all other bows obsolete, I propose this be saved until after it is possible to prevent someone from USING it unless they meet certain restrictions, such as a REALLY high archery or bow skill or a REALLY high mana.
The name for this is like... unknown. Some candidates I've decided to list are the Crystal Bow, the Bow of Raven, the Aesir Longbow, the Weeping Willow. Suggestions would be nice.
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Of those listed I like crystal bow. Though instead of "the crystal bow", "a crystal bow". Otherwise you make it look like it's a legendary single bow, not one that a King or Mayor is handing out to people.
I also tend to stray away from the names of real life legends/myths etc…
But I love the bow idea. I also REALLY like your earlier carrier pigeon idea.
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A portable mail carrier I do like, as do I like the magical bow/crossbow idea (why limit it only to bow?). Maybe even a bow/xbow that lowers the shooting time also, with a fixed range (4-5).
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Very nice.