Illusionist Upgrade


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    Illusionist have one of the most lethal skills in the game, granted if you are a bard, and illusionists lose song/spell deflection combo. So yeah, this is a great class… if you are a bard. I was thinking some new skills for the illusionist could add some humor to the game. A few I have created go as follows.

    After Image: The Illusionist has the ability to create an image of themselves after being in a location. This could also be used for making mobs too. If this skill is used in the wilderness, you will also see the players image as the @ sign. This would be useful in reckonings. Having an after image will require one group spot. The image will be sentinel though so it won’t follow.

    Wilderness Cloak. This would be a spell for the wilds. This would hide the illusionists @ sing outside. Once again, very useful during reckonings.


    Spirit Image. This would be a skill that would allow someone to make an image of someone they have skulled. This would also require the skull skill. This could be more useful, with opinions. In a nut shell the illusionist can use the skull of a character, and for like, 3 ticks, look just like that player. Even on the who list possibly. Or at least on where, it would say, Angroth, instead of Emtae, if I used the skill towards him. This could use some Ideas, but I thought someone would like it.

    Mirage. This skill would be a combat skill. If someone is in combat, they have a 25% chance of fleeing into the wrong direction out of confusion. This will also work for the illusionist. It may, or may not work on pursue skill.

    There is one more Idea I had on Illusionists. It would involve a weapon boost like Ninjas have. I was thinking Staffs would work well, because of the mage Class, but also, I was thinking mace or whip. This could Provide a 1.25 Boost on parry, or 1.25 more successful attack, what ever. Nothing great, but if wielding that weapon, give the illusionist a boost.

    Emtae

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    I like the image ideas… With work I think it could be done.

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    Lets clear this up, illusionists are one of the best classes in game atm. The fact they havent been exploited until recently is astounding at best. No other class changes the way the game is played except bards. Combine the two and you HAVE to change your strategy to win against them. **Spell deflection**.. what can I say? Broken? This needs some nerfing in a big way. Two things: 1\. This spell should not be cast on others, as in coded so it cant be cast on others. 2\. This spell should not be scribable. This spell is just too lethal to cast on others in combat. Its like I said, a poor mans silence. In fact allowing it in potion form is borderline overpowered. **Winds of Confusion** - Until last night I had no idea how powerful this spell is. Might need some toning down or require a moonstone. **Darkness** - This should not require a moonstone. I'm sure theres a use to it sooomehow, but for a moonstone? Nah. And the Image ideas could be cool. And not game breaking. __As far as a weapon bonus__??? WTF!? *slaps emtae* Nonsense. The power of the illusionists should be non combative. More spells to avoid fighting, not to enhance it IMUHO.

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    Well, every one is entitled to their opinion. Seems that any one who loses wants to complain they can't win. Others have found ways to compete with it. It is a lethal skill yes. Thing is, how many people go illusionist? If it is so amazing, why are there 3 other people who use it? People just have to find ways around it, and win in different ways. Now all the sudden, it shouldn't be scribed, it shouldn't be brewed. The only reason you want it brewed is so that I can give them to you because you are a bard. So now all the sudden, its the end of world because you lose to an illusionist. And also, the best spell in the game is Counterspell. It is guaranteed to stop a spell, why not have it cost a moonstone too then? And Wind of Confusion. What the hell. I used it one time and now it's over powered. Regroup. I win one battle against you and you freak out. Lets just look at the class, it have 3 skills. One that I commonly use, one that can be countered in about 2 seconds if ready for it. And yes, take the time to make an alias to regroup with someone, and then them have a trigger and they will instantly be regrouped. So now because I used it, it is over powered. Makes a lot of sense. And momentary darkness… well... yeah it sucks. It takes forever to cast, and a moonstone to boot. Emtae P.S. There are spells that still go through spell deflection. And if people dispel me, usually spell deflection stays on still. And I am pretty much a sitting duck. If you want to win, stop casting spell on me!

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    As usual your literay prowess amazes me. And yes you are the first to exploit it. Congrats. With a player base of 10 at a time this shouldn't be a surprise. And I could care less if you couldnt brew it also. I've gave good logic to every point i've made. Your cop out of 'Its all illusionists have!' . Funny, I don't see any archmage spell dominating, I don't see ensnare making a profound difference in game play. If all illusionists have is spell deflection and thats a reason to allow it to be cast on everyone, then illusionists have a problem as a whole. Enough from me, maybe when you continue to beat the shit out of people playing this game for years when your not even maxed well say something.

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    I have to agree with Llauf on many things. The purpose of spell deflection is to form a protective barrier around the caster. Logically, when casting that specific spell on another person, it would fail because it originates from a foreign source. As soon as the spell gained any sort of power, it would begin deflecting itself resulting in an incomplete spell, where as casting it on yourself would originate from Within the confines the barrier and would not be subject to the deflection. However, I do think it should be both scribable and/or brewable. Those who did not go Illusionist should still benefit from those who are generous, or business savvy, enough to produce such items. Images: I believe illusional images might in fact prove useful, but they should in No way be PK based. An illusion in the form of an image of yourself should be summoned and given a percentage of your hit points, but given no corporeal attacks or damage reduction (armor, ac, etc). This image would vanish with its hitpoints reach zero, and a player should also have a 20% chance of disbelief to recognize it as an illusion. The main purpose of this would be to confuse mobs and divert aggressive behavior, while still keeping an element of PK available. This illusion would also be modified to look like something you've studied (let's say 1-5 creatures that you can have "memorized" or "logged" and can create their illusion at will) but you would only be able to have one illusion at a time. If an illusion of yourself was used (which doesn't require memorization) it would interfere with any sort of tracking ability, be it aggressive mobs and/or pursuit. One idea I did like was using an illusion to give a defensive bonus in combat by blurring your own image or creating duplicate images of yourself forcing your opponent to choose its target, making them miss 15% of their attacks. This spell would not last very long, and it could cost a moonstone to keep it balanced. Players would get the disbelief bonus against the illusions making it not effective in PK when they make their save. This should be the only added bonus the class gets regarding combat, considering illusions simply conjure figments. Now, Illusions should Not be able to be made in the shape of players for the same reason Charm Person doesn't do anything to players, other than making them group with you. People aren't responsible enough not to abuse it. I'm not mentioning names, but you know who you are. Wind of Confusion: Yeah, bullshit. The way it works now, the caster can disband the group they're fighting, but each group member is still in combat with said caster. The broken element is now at that point, everyone but the primary target of the caster gets a message similar to "kill-stealing is not permitted" when they attempt to cast offensive spells. What's the problem with that? A wonderful question. The problem is, you're not in violation of any PK rules and should not be restricted from contributing to a fight you're already in. I'm fine with it disbanding groups. Wind/calm is an excellent combo when you're trying to single something out, however: ONE player should Not emerge victorious against three fourth class characters unless those three are completely inept and are seriously lacking eye-hand coordination. To any turd that would dare accuse me of whining, first off: Look up the definition, because you obviously don't know what the word means. Second, try 'tooting your own horn' when the cards aren't stacked in your favor. I guarantee your perspective will change when you're on the receiving end of something that isn't mis-balanced to benefit you. *IMPORTANT* I did not mention any names or give any examples, so don't assume I'm talking to or about you.

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    Ok, I lied, I'm not done. Ok, my reasoning behind the scribing spell defection is that if you scribe dispel / spell deflection, you get dispelled, and when you rem all wear all the affects probally wont come on. Add blind to the mix… and its a free silence. The main problem, is its fast as hel...excuse me.. fast as heck. Fast enough that you can do an unblockable dispel song, and cast it while they are re equiping. Thats a little to fast IMO. As far as winds of confusion... something needs to be done there, everyone disbanding is to much. And this 'its only good until people make triggers to regroup yada yada' ? Are you serious? 4 people are going to make triggers to regroup from one spell? Thats ludicrous. If you cast it every round, we are all going to regroup? Now I think its a novel spell and cool, but it should be changed to perhaps make one person disband? Something to tone it down. Even one person ungrouping is in affect killing a person off instantly. Think about that.

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    Wind of Confusion should be changed so that the room becomes difficult to leave. It should disorient the person in the room to a degree, that it will choose a random direction to move rather than the one intended. The effect should last two rounds, but not more. Only the caster and their group remain unaffected.

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    Thats sorta making it a pk spell so I don't know about that idea.

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    And it isn't now? I thought that was the whole point to the spell was that it was specifically PK oriented. How many mobs wander around formed? This should also confuse persuing mobs as well.

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    I agree with a lot of what is said. Wind of confusion disorienting the room for a while i like. Currently it just unforms a group. Spell deflection mixed with bard songs needs to be nerfed though. I can cast on you with my songs, but since i cast spell deflection on you you can't heal yourself! I have it on also so you can't dispel me! I win! That takes the fun out of PK, and removes any tactic from that type of PK fight at all.

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    ^^ Agreed.

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