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    Posts made by maliceotaku

    • RE: Starter class idea
      not a bad idea, but how many levels are we talking about? 5, 10, 30? and what would it do to the top end of the scale (as in 120's and 120' remorts)? they would effectafly lose ten levels (or however many levels) that new characters would get (unless they can just do those levels). also how would it affect the first class of a character? or would it be like a bonus of takeing one of the subclasses. I know these are a lot of questions but these are the things that need to be answered if something like this were to implemeted (yeah, like i'm an imm and can do something like this). Crawley
      posted in Discussion/OOC
      M
      maliceotaku
    • RE: Weapons and armour
      accually i belive that would be 25, 3 sided dice. at least that is the way it's worded in most table top games. so you would have a min. of 25 or a max of 75.
      posted in Suggestions Archive
      M
      maliceotaku
    • RE: Quest timer
      prolly for the same reason the death timer was raised from 5 minutes to 10
      posted in Adjustments Archive
      M
      maliceotaku
    • RE: Bards
      I'm goig to speak my peace on bards and that's gonna be all that is heard from me. I know bards are a very touchy subject in the game. personaly, i think that bards should be subject to every defence that all mages are subject to. silence, spell shield, blind (i'm pretty sure bards are at the minute), counterspell, and anyothers i'm forgettting or plain just don't know. I really have no problem with bards being able to cast 1 to 3 spells with one song. But, I can't defend against it, unless i blind the bard. Not to mention, that druids had the ablity to scribe and brew multible spells at once taken away, but bards can cast three spells at once. All i'm asking for is a defence that works on bards that's just as common as all of the others. There, i said my peace…I'm done Crawley
      posted in Discussion/OOC
      M
      maliceotaku
    • RE: No more than one alt on
      sorry for the bad typeing, i just woke up and the first line is suposed to be where he's coming from.
      posted in Adjustments Archive
      M
      maliceotaku
    • RE: No more than one alt on
      i understand where emtae i s mocing from on this but…this doesn't account for a lan system, or for a wifi network. Most of the time i'm on someone else is on as well, under the same ip address. Right now i mud while i'm hanging out at a local coffee shop. other people play when i'm on as well. The other thing about the wait time is if i'm playing and dark wants to get on and say something to someone, or just to play for i bit, it would make him have to wait to play. If there was a way around it (people cheating with alt's) i would be all for it, but as it stands it would be unfair to those of use who do not have the luxuray of a home internet connection. We would be punished for the actions of others. and it's unfair.
      posted in Adjustments Archive
      M
      maliceotaku
    • RE: Misbalance
      oh yeah i forgot about stake as an insta kill. (although it is kinda useless anyway) it sould go too. (I know i'm forgetting at least one more, maybe not) The only reason i'm saying any of this is to try and make pk more fun (and a challange) for everyone. Besides everyone would cherish their pk stats so much more if they really had to work for it. My third cent Crawley
      posted in Adjustments Archive
      M
      maliceotaku
    • RE: Misbalance
      Well, here is my 2 cents… Personally i think that Myth has a point but it only goes so far. Most of the good races (staticaly) are stronger and meaner than the evil races. But I see balance in this, because the evil classes (2 of them) get an insta kill. Granted assassin slit throat is kinda crap (yes a sith just said this) and the kill spell is quite useful and chesse in pk (dispel magic, kill, woo hoo i win). I think the titans are over powered but not because of the two handed weapon in one hand thing (personaly i think they should get that like the dracons do, as in REMORT ONLY) but because of the extra attack in a round. True, elves get an extra attack because they have racial haste, which doesn't give them the +4 to dex. The main differance is that titans can still be hasted, so if done right a level 40 mort titan can have 6 attacks a round. I can only have 6 attacks after i remort. The sith...Take out the sleep toxin. done. (yes a sith said this) I think it makes pk cheap and pointless. I bite you, you fall asleep, i kill you and eat your brains....ummmm....brains. I'd say just remove it from the game. But i would like for the sith neurotoxin to do something (i've heard it will in an upcoming update). Also, why do the Sith have the hiest move in the game? None of our special ablities use move. lower our move or make our ablities use move, at least that way the highest move in the game might be justified. The Vamp needs to have it's stats (as in hp/ma/mv) lowered. Not drastically, but lowered like maybe 300 points across the board ( 100 from each stat). Not to mention needing a quest item to see through the shape ablity, is sick. I mean at least a spell, or a remort only spell. I think that's fair. The dracons and minotars need more move. the only reason to play one is because to the niffty little attack that they get (breath and charge respectaly). Both of these attack forms take a stupid amount of move (minotars get screwed on this one) and don't do enough damage (dragons are a different story, after all they are remorts and should be more powerful). Now granted, i have never played a minotar in this game but i have heard that if one uses charge then it takes like 40 move per creature in the room (i'm counting if a player is in the room as well, thats why i didn't say mob). I don't know how true this is...but if it is... Personaly i would honestly like to see insta kills removed from the game (slit, kill, behead, smite, Sith sleep [not an insta kill, but pisses off a lot of people]). I've said this before. I would like to see all the races have 9000 (or another number, whatever) points distrbuted across hp/ma/mv. I would also like to see 90 (or whatever number) points distrbuted across the 5 stats (str, int, wis, dex, con) this would give the human 18 across the board. After all if human is suposed to be the base race (i'm guessing that it is), then why do they get shafted so bad. I don't care what people say about them being balanced (cause they don't get anything for or against them, so…it's balanced). If they were balanced against the other races then more people would play a human. Right now, i can't think of a single human (although i know someone will correct me on this) in the game that is or was worth a damn. If everyone, and i mean everyone, wants "game balance" then we should all get screwed in one way or another. We all lose something, we can keep what makes the different races unique, but we need (so many of us say "need" like it's going out of style on these forums) is to be powered down...unless you are a human.
      posted in Adjustments Archive
      M
      maliceotaku
    • RE: Favored Weapons
      I have to say i really like this idea. well…as long as there are adiquit amount of weapons. Personaly i like maces, only they kinda suck in pretty much all games. How about a counter point for each popular weapon, or how about a mob that can change a weapon that you have to another type of weapon with a different damage type. Like changing a vengence sword with slashing to a axe of vengance with cleaving. Just a thought Crawley
      posted in Adjustments Archive
      M
      maliceotaku
    • RE: Quest Items
      i really like the tattoo idea, but what about being disspelled? would it be considered a spell or a natural ablity? Someone might have answered this i was only skiming over it. Thanks Crawley
      posted in Suggestions Archive
      M
      maliceotaku
    • Race bitching
      I'm gonna set this up as a place to post bitching about races (kinda obvious). This isn't the place to post ideas to make one race better. This is the place to bitch and whine about a race. what you think sould happen to one race or another. To be honest, i don't know how long this post will last cause of the name (the only other name i could think of was "some chesse with your whine" or race whiner)

      Here, i'll start. 2 of the most over powered races in my opinion are the vampires and the dwarves. The dwarves cause they have no real vuln. (i know this has been brought up over and over). The vampire because they have the best HP,MP, MV of any race (at least point wise). The shape skill has only one counter and it's a quest item. A vampire can sit anywhere and if you don't have this one item, you don't know if they are there or not. that gives the vamp a retarded advantage over everyone else. I think there should be a spell that lets you see trough the shape skill. I don't think this should be a remort skill for the simple fact that a first class vamp can shape and why would it take a remort to see a first class mort?

      Well, there, i started it. i'm kinda wondering how big this can of worms is gonna get.

      Thanks
      Crawley
      posted in Gossip Archive
      M
      maliceotaku
    • RE: Remort Races: Titan->Colossus
      they could have an ablity called Stomp. it would shake the ground (like earthquake) but it could also crack the earth open and lava begins to seep up causing fire damage. hell, the lava could hang around for a few rounds and the target contenues to take fire damage or everything in the room takes fire damage (like chain lightning). Just a tought. Crawley
      posted in Adjustments Archive
      M
      maliceotaku
    • RE: Remort Races: Sith->Naga
      oh the egg laying thing could be bad ass if it was kinda like a land mine. Naga lays eggs. the eggs stay in the room, when another person (or mob) enters the room the eggs hatch and attack, doing relatively little damage (cause they are babys)but still, really bad ass. Oh and they could do posion damage or when the naga lays the egg they could make the sith-lings with one type of toxin. Damn that would be cool. Sorry, i'm a geek. Crawley
      posted in Adjustments Archive
      M
      maliceotaku
    • RE: New race ideas
      i guess i need to clarify the idea for the 4 arms.I thought of it like the titan's extra attack, or the Elf's racial haste. It was only intended as that, an extra attack. Maybe get rid of the 2 weapon sheild fighting skill. The extra arms are useable to help weild a weapon, but are misshapen so much that they can't wear eq (ie bracers, gloves, arm armor). hope that clears up a few problems with the race. Also guy's post idea's about races. To be honest, i dought anything that is posted here will ever see the light of day in the game. but I just like makeing races, ask dark, i do this all the time in our d&d game.
      posted in Suggestions Archive
      M
      maliceotaku
    • RE: Sith power down
      Red, i aggree with you for the most part. with the exception of the true sight spell being remort only.
      posted in Suggestions Archive
      M
      maliceotaku
    • RE: New race ideas
      Here is another race idea. War-kin The War-kin are a race of mantis people. They average to be 7 feet tall. They have four arms which makes them very fierce in combat. They are natural preataors and hunters. They still retain thier insect head and the claws of a Mantis. Affects: Skills: Hunt, Sneak, 2 weapon and shield style, dual wield, consume, rend Special Ablities: Blend Immune: Resistant: Bash, posion, blind (hundreds of eyes) Vunerable: Pierce, cold Str 19 Int 16 Wis 18 Dex 22 Con 22 Max hp 3200 Max mana 2800 max move 3000 Rend-as per the lich Consume-as per the Vampire Blend- based on level- acts as a hide, only it is always on (the same rules for hide apply, ie moveing negates) War-kin Remort Shi-kin The Shi-kin are the leaders of the kin. Shi-kin are a cross between matis's and beatles. They retain the matis apperaance but have the shell of a beatle. The Shi-kin gain the skills claw attack, arm blades and bite Bite-as per the Vampire skill Arm Blades- The Shi-kin's arms are covered in spikes and small blades. When attacking with or without a weapon there is a chance that the blades will hit when an attack is landed. increasing the damapge done by 10% (akin to the slayer's holy wrath skill) Claw Attack- Increases the Shi-kin's unarmed damage (or maybe another attack skill like kick or bash)
      posted in Suggestions Archive
      M
      maliceotaku
    • RE: Sith power down
      I didn't think I would stir things up this badly. I just wanted the Sith to have a small power down. I guess i didn't really think that many people had that big of a problem with the Venom Toxin (sleep). I'll be honest, I use the venom toxin for 2 things killing players and big mobs for their eq. The venom toxin is unfair for the sith, i'll admit that. I'm perfectly willing to lose the venom toxin if it ment that the other races were nerfed too. The biggest problem we have is some of the races have too big of an ace in the hole. To be realistic all the races need to be tweaked. most need to be tweaked down. 1-remove the Sith's venom toxin 2-Create a spell for Paladins, Monks and Wizards (just throwing monks in because i think it makes sense) that can see through the Vampire's shape skill (I mean you need a quest item to see through it, That's rediculus) 3-Dwarves need somekind of weakness, i mean crap, they get all those resistances and drowning? 4-humans need something thats good, maybe an extra prac every level 5-each race should have a 9000 point base for hp, mp, and mv (meaning that those 3 should have 9000 points between them) As it stands Vampires have 750 point over that the sith and the dwarves are also over the 9000 point cap. Then there are other races that are under it, like minotars, they are 650 points below it. 6-the Slayers have holy wrath, i think it should be reduced to 15=20% extra damage, but make it where it can affect anything they face. After all, the slayer is suposed to be the holy warrior, if a slayer is fighting it, then that means it needs to die in the eyes of the gods (or make an attack skill like kick). Also, a Slayer should get a racial ablity to see though a vamp's shape skill. After all they were made to kill vampires. 7-Dracons should lose Acid breath. Nothing has that as a weakness and it is another attack that i think they don't need. Hell, i'd almost be willing to argue that they sould lose the gas breath, but Green dragons in d&d have it The main thing i want to see happen is for the playing ground to level out. As it currently stands some races are just flat out better than the others. I belive that most of the races NEED to be nerfed. A few NEED to be strengthed. After all how many people play humans beyond level 60\. I want the game to be fair, which means most of us get screwed. In the end it will become for fun for all of us. Most people won't like the idea of the character they have worked so hard on get nerfed. But when it happens to everyone then it's balanced. Before anyone thinks i'm attacking them and think they are overpowered remember, i suggested getting rid of the Sith's venom toxin (the sleep toxin), but i think others should lose thier attacks and/or ablitys to. Thanks Crawley
      posted in Suggestions Archive
      M
      maliceotaku
    • New race ideas
      I've seen a few posts for new race ideas so I thought I would make a post dedicated to new races. Not to mention to throw my 2 cents worth in from time to time.

      Machina

      Machine race of unknown origin...

      Affects:infared
      Skills: Cannon (Laser, Blast, ECT..), Mag Cannon (big ass laser, Ect...)
      Speical Ablities:
      Immune: Posion, Fire, diesese
      Resistant: Cold, Slashing
      Vunerable: Lightning, Pierce
      Str 23 Int 18 Wis 23 Dex 16 Con 23

      Max health 3500 Max mana 2500 Max move 3000

      Cannon= Basicaly it's magic missle with the mana cost and the whole bit. It's just a non-elemental blast
      Mag Cannon= is the same as above only 3xMana and a move cost of 10=20. Is an area affect like Breath weapons


      The other idea I had is...

      Gargoyle

      Affects: Stone Skin, Fly
      Skills: Sneak, Hide, Regeneration, Temperance
      Speical Ablities: No need for water
      Immune: Diease, posion
      Resistant: Pierce, Slash
      Vuneralblies: Bash, Sun, light, holy
      Str 22 Int 18 Wis 20 Dex 16 Con 24

      Max Health 3600 Max mana 3000 Max move 2400

      Sun damage= does no damage but instead takes move. when move falls to 0 then the Gargoyle falls asleep. The Gargoyle remains asleep for 2-3 ticks. Then again it could be left just like the Vampire version.


      These 2 races could be any alinment depending on how they were written up for a back story. ie Gargoyles protect the cities at night and during the day they sleep (good)

      I hope you guys like these ideas, i'll more than likely write more when i think of them.

      Thanks
      Crawley
      posted in Suggestions Archive
      M
      maliceotaku
    • RE: Sith power down
      I will say that I have noticed that some mobs are more affected by one type of toxin over the others. I do have to say on the other hand, i haven't done much player vs. player to really test this out. I also have a feeling that sith's aren't immune to sith toxins eather. This is something that i'm going to test out very soon. Thanks Crawley
      posted in Suggestions Archive
      M
      maliceotaku
    • RE: Sith power down
      quick lesson on siths: the bite skill=the kick skill There really is no difference.That is why i suggested a move cost for it. The other thing is it takes forever to go off. I don't foresee anyone casting a spell at the same time. Toxins skill=The sith's ace in the hole. The 4 toxins a sith can use all reflect spells (small differances in some cases). In my case 3 of the 4 toxins when the effect does finally go through it lasts for maybe 2 rounds. the Toxins are weakness=minus to str, neurotoxin=minus to int, paralyze=web, and red's favorite venom=sleep. The other things about the 4 toxins the amount of time from the toxin bite to effect taking hold is so veralbe it's sick. The least amount of time i've had from toxin bite to effect was four rounds. The longest amount of time was it didn't take effect. The main reason i'm sugesting a mana cost for the toxins is they have a spell like effect. Finally, i do NOT sugest the spit posion or blind for the siths. That would make them as broken as the vampires and totaly unfair. Thanks again Crawley
      posted in Suggestions Archive
      M
      maliceotaku