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    Topics created by Qalinosk

    • Q

      Assist_npc
      Bug Reports • • Qalinosk  

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      Seems to be the case with all the assists, in general. When switched to an assisting mob, I see this when trying to join the battle: You can't show your emotions. A blue silphania screams and attacks!
    • Q

      Charge
      Requests • • Qalinosk  

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      P

      Charge is usuable in combat, but all it does is call for an individual bash against everything in the room. Mobs can't actually use the charge skill (see Gutoblix in DV, he used to "charge $n" which is why he didn't attack even though there was an echo that he was charging into the fray). You might be able to simulate it with an mprog, though.
    • Q

      Offensive flag: assist_npc
      Requests • • Qalinosk  

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      No one has replied

    • Q

      Races, forms and parts
      Bug Reports • • Qalinosk  

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      ~~@Qalinosk:~~ > Unique cannot be used for a race selection, which is rather annoying. Enabled unique as a race (had to do with it being at the very head of the list of races). > When using other races, and toggling off all forms and parts, at reboot/crash, the both are reloaded to default of the race, keeping anything else that you have set, as well. This has been fixed in prior reboots > Form instant_decay doesn't seem to do anything at all, and as far as I can tell, there is nothing to do this that isn't script related. None of the forms actually did anything (antiquated ROM garbage), so I wiped them out completely.
    • Q

      Spellhold
      Story • • Qalinosk  

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      I think books are an excellent way to stretch our RP and story potential. I am soon going to add a new code module for book-management to make books easier for immortals to create and manage, and for people to read. Whenever I start workin on it I'll put an outline of it in the Requests section so that people can critique it and add suggestions.
    • Q

      Enchanted forest
      Story • • Qalinosk  

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      ~~@Qalinosk:~~ > This is a very rough, straight and condensed thought of the background of the area. It is also leads into the origins of Elves. > > The forest is said to be as old as time itself, if not older. The true purpose has been lost over the ages, or perhaps forgotten for a greater reason. The forest was once a thriving, lush place. It was filled with all forms of exotic life and at the heart of it all were the guardians, an angelic race. It was not long into the first age when two demons appeared within the forest. It is unclear how they came to there, but instant chaos ensued. The strength of the two demons was more than the angels could possibly handle. Seeing no other choice, the majority of the angels fled deeper into the forest, where they could harness the strength of the forest itself and ward themselves. One angel stayed behind to fight off the two demons, giving the rest who were fleeing a chance to seal off their exit. The angel did not die, though, from the attacks. Instead, he became transformed and cursed to wander the old village at night to protect it still. The two demons, no longer having a common goal, turned on each other and moved to opposite sides of the forest. Since that time, there has been a constant struggle between the three demons. One side never truly able to conquer the other. The struggle has been slowly draining the forest, killing it over the centuries. Due to the nature of the angel turned demon, at night time, he controls the defenses of the ruined village, while during the day, the angels hold on what little protection they have in protecting the forest. It is said that in the initial chaos, some angels had fled the forest for the outside realms. The gods having noticed their deserting nature, cursed them to mortal lives, stripping them of their wings and forced to labour and toil until they once more redeem themselves. Still having a love of the forest, these exiled angels moved into other forests to tend and care for them, calling themselves Elves. In recent times, runes of power have been said to grant back the exiles strength and beauty once more into seraphs. The ordeal of being reborn is not an easy one, but the acts of destroying some of the strongest evils in the realms is enough to grant a reprieve. There have been rumours that deep within the forest, resides a portal, one that is said to be able to lead to almost anywhere. So great was this portal, that legend holds that it could lead straight into heaven or hell, itself. It is believed that it was this portal that the demons came to the forest to find. What their plans were after finding it, is completely a mystery, but one might have considered easily that to open a portal to the abyss to bring an army of demons to the mortal realm, then into heaven itself is not an unfeasible idea. While proof of this is quite strong towards verifying this legend, no one has been able to find the location of this portal, much less the existance of the guardians. What has been discovered over the recent years is that there are demons which reside within the forest. I must say I **REALLY** like this. Possibly one of the best ones I have read for an area so far, even good enough that I would use it as a textbook example to show other people what kind of things they should consider in making their area. There is both a concrete history, with the intrusion of demons into the forest, and plenty of room for expansion, with the ongoing battle. Dungeon Mystica represents the portal to the Abyss(Hell), and I have long wanted to create a portal to Eden(heaven) as well. We actually have an Eden wilds area, but haven't loaded it in because the main area (Crystal palace) isn't finished. Of course, it would give this area a greater significance than most (even though I generally try not to think of one area as more or less important than the other, this one is a biggie). Whether or not you would like to do it that way is up to you as the builder. I just want us an enchanted forest - I've been waiting for one for years! Working this into the main storyline as the origins of the Elves (and Seraphs) is a very appealing idea to me, although this will put a little more on your plate as far as the role of E. forest in the mortal world. I must say I am __very__ impressed! Next time though, try not to put it into one giant paragraph. I kept losing my place 8)
    • Q

      Qalinosk's Updates
      Immortal Projects • • Qalinosk  

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      Old Maze is Eithne's project. I am just there to do a small bit of it. I have ideas for it. Just need to go and put them in and work out bugs therein. Spellhold I said I would give up. The basic story behind it is in the story section. Enchanted Forest is just going through basic read throughs and cosmetic changes and getting mobs balanced as to how I need them as I go. Nothing major will be happening with it for a bit until I am done with that. Basic story behind it is in the story section as well.
    • Q

      Race type and special maze
      Requests • • Qalinosk  

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      Could be mean and do like I did in the Tundra expanse… The rooms are all connected normally, and if what I did wasn't in place, the section would just be a big open area, nothing fancy. But, all exits that are to be affected by the scripting have an exall trigger that causes people to go through a random lateral exit in the room. This is done by using a wizimob that is forced through an exit and the target is transfered to the mob. The mob would then purge itself when no longer needed. Simple. Whenever scripting allows it, you could even create a mechanism for players to bypass this scrambling, be it hard, subtle or random exploits that change with time.
    • Q

      Armour
      Requests • • Qalinosk  

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      You have a good point with that reduction of armor weight thing. I'll add it in as it has been suggested by other people.