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    Topics created by Upir

    • U

      Star Chart Theorem
      Adjustments Archive • • Upir  

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    • U

      Lore skill
      Adjustments Archive • • Upir  

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      U

      The classes were just a suggestion to make it different from the "other" game where the thief class gets it. It'd be a nice global skill to have though. I'm not sure what that thing was in the first post.
    • U

      Silky Sack of Sentience
      Suggestions Archive • • Upir  

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      ~~@Ertai:~~ > Interesting idea, Xev, however, it seems to me that if we calculated weight through a total, things like souling would become easy. How many souls can you carry back in 1 load? I would say 300-500 depending on how much of a packrat you are. Now imagine that with a slew of containers that have a 10% multiplier. lets say they fit 100, so discounting eq (100 pounds for simplicity) if you can carry 500 lbs, that's 400/10 = 40 containers filled with 100 souls each. 4000 in 1 run would make church upgrades a snap, along with multi'ing. Now imagine if we change the weight of bottles as well… lets say you can carry 5 per lb. 20k souls if you packed light. I know this is an exageration, but it's definately something to be considered. > > eRT With floating disc yep I use to beable to pull in 4k a run. Then again just getting there and at the time it was still NPK and CPK so the trip was well worth the prize. Now the best I can do is 400 to 500 bottles no matter what. Still there is something wrong with the weight on the Silkies mine shows very little difference between using a rift with 40% and the silky with 1% also the silky only holds 225 but unless it's all bolts that never happens the weight out does it before then. On the other hand I'm going to test that weight thing again using souls so going to POA for a few.
    • U

      Spell casting success rate
      Suggestions Archive • • Upir  

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      U

      You must've been bored to do that with the die. If you chose 4 as the failure, it would've resulted in a 16% failure rate. Even if the mastered spell/skill was at 99% it's still possible to get like 10 failures in a row since there'd be a 1% chance of failure with each cast. 40% was based on a 4/10 successful cast trial. :)
    • U

      Saving memory?
      Suggestions Archive • • Upir  

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    • U

      Quest timer
      Adjustments Archive • • Upir  

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      I think this problem was in my list of fixes for the update… Let me know if it's not though.
    • U

      Quest Item Prices
      Adjustments Archive • • Upir  

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      I agree that quest items shouldn't be easily gotten, but on the other hand, it shouldn't take 6 months of nothing but questing either (I know, depends which item). And yes, you'd have to lose one of those quest items in CPK to know what it feels like.