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    Topics created by Xavis

    • Arena
      Suggestions Archive • • Xavis  

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      actually, scratch that last part about Skulling fallen players. I encourage it. To fight against the team ressurecting him. But, what I do want to see is Skulling take some time. And that you can't be in combat to skull. It shouldn't be something you can just put in a trigger and forget about it. Someone can easily bash into them or kick them to initiate combat and the corpse would be safe. Another thing I wanna see, but I don't know if it's possible, is a little setback to dying and being ressurected. When you're ressurected, you gain a -15% reduction to your hp/mana/stamina that will only go away once the battle is over. If you die a second time, you get another -15% reduced, until a max total of 60% is reached. This also means that we need a larger selection of ressurection skills. The remort ressurection being the best one since it doesn't cost mana and (we should change it so your stats don't drop to 1 if you use it on a group member as well). Since mana is slow as hell to regen, when you die, you should keep your current mana unless the -15% cap drops below your current mana. Lemme share some ideas for different ressurection type spells. Revenge - Person is ressurected with full hp, mana and stamina(negate the death penalty) all good status effects in the caster's list, but the person is dead after 5 ticks and has to wait twice or three times the normal length to come back to life. Life - Person is ressurected but only has 1 hp, current mana at death, and 1 stamina. Rebirth - Person is resurrected with full stats, (penalty still exists) but this would be a powerful spell, so what I think is that it would need to be recharged, so the spell would be out of commission for 40-50 ticks or require the use of a moonstone. Angel Wings - Person ressurected would be teleported a few rooms away, with 1 hp, current mana, 1 stam but will not be able to use skills or spells for for a few seconds. Zombie - Person is ressurected as a zombie. Full health, current mana and stamina, but their health will constantly go down and heals will actually damage. Sacrifice - A quick casting spell that basically trades lives with one of the fallen group members in exchange for your own. The person ressurected will regain full stats (penalty still there). For a little twist, we could possibly make it that most of these skills is only available on Rings. It's obvious some classes would go hand in hand with some of these skills, but for the rest, you can put on a ring so you can contribute.
    • New Skills and Spells
      Suggestions Archive • • Xavis  

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      I like a lot of these. Epidemic is a good name for what the effect is, and it's a grea thing to be able to do.. but my only problem is that the name Epidemic sounds more towards evil, and it doesn't sound like the name of a skill an illusionist would have… I'm trying to think of another name for it that sounds more appropriate to the class. Maybe something along the lines of Mass Hysteria .. but replace Hysteria with a term that means something like people see others with a sickness and think they have it too. (is there such a word?) Warlord stuff sounds great.. but Victory Strike may have too little practical use (but I really like Wild Swing). Life Bond sounds awesome. One thing about Price of Failure... it can't be counted towards attacks blocked by a defense, only outright misses.. because last I knew, combat consisted of mostly defended attacks (if I'm wrong, please correct me, since I don't know a huge amount about pk). giving Warlord and Crusader a counterpart to Warcry is kind of unfair, seeing as Warcry does almost nothing since strength is easy to get to 25 without it. Belly Smash sounds ... odd. It also sounds like it could only be used when the victim is dead. Avenge sounds good. I really like Death Nova, but how it works would be inconsistent in how you want Belly Smash to work; BS implies that you're near to your group members, while DN does the exact opposite.
    • Background Music
      Suggestions Archive • • Xavis  

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      yea, that's a problem with theme music. If it's crappy Midi music, people might just want to listen to it about once or twice, shut the thing off and put on their own music. We gotta try to add something that won't waste the artist's time and work.
    • +3 Spell of Whoop Ass
      Discussion/OOC • • Xavis  

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      Z

      I just re-read it, so I get it now. I hadn't slept in a while when I read it the first time. *smiles* Its a very good story. I think maybe some more background info on the characters would make it a lot better though. Maybe some info on Mercedes' family, and the council, and maybe a brief bit about why Mercedes responds to Natalia the way she does. It would add depth to an already great story. Oh, and one minor correction. You have Chapter 6 in there twice. Thanks for sharing that story! I really like it. Zala
    • Add some tactic!!
      Suggestions Archive • • Xavis  

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      ~~@Inimical:~~ > The class system being discussed would certainly **not** require a pwipe. Are you suggesting we keep our levels and choose which class(es) we want? :P If so, I'll need to try out some alts to see which I prefer. There were some questions about newbies against mobs using group tactics. You could use the Newbie Dungeon to teach them about several basic strageties they would encounter against mobs. I'll list a few basic tactics or group formations that I consider basic. Two warrior mobs together. One warrior mob alone and a healer mob 1 or 2 rooms away. (This would bring in ideas on spells that you're able to use from a distance. You would also need echoes that let you know if something is being healed.) Multiple archers blocking a path. The only way through it without suffering alot of damage or death is to find a way behind them and kill them that way. A large group of warriors for some straight up action :P
    • Adrenaline
      Suggestions Archive • • Xavis  

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      that'll be fixed when eq's are reset from the enchantments. Not picking on Arkain, but his damroll is so high I can die in 5 rounds. I'm not able to heal fast enough. It has nothing to do with his race.
    • Weapon Traits!
      Suggestions Archive • • Xavis  

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      In so far as pvp is concerned, I think the balance issues would be much more easily solved if there weren't discrepancies between the number of attacks each player could potentially have coupled with a limit on defenses. Spread over the course of a fight there's little that can compare to the damage potential of one, two, or even three more attacks per round than your opponent. The only reason it doesn't cause a total collapse of balance is the tendency of the various algorithms to "streak", adding a fairly high degree of random luck to a fight. Using this tendency as a form of balance really only degrades the ability of the player to use strategy and skill however.
    • Spells and Ticks
      Suggestions Archive • • Xavis  

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      Perhaps in the future we could be given a choice of either single class or multi class? I know in some MUDs, you can do either.