actually, scratch that last part about Skulling fallen players. I encourage it. To fight against the team ressurecting him. But, what I do want to see is Skulling take some time. And that you can't be in combat to skull. It shouldn't be something you can just put in a trigger and forget about it. Someone can easily bash into them or kick them to initiate combat and the corpse would be safe.
Another thing I wanna see, but I don't know if it's possible, is a little setback to dying and being ressurected. When you're ressurected, you gain a -15% reduction to your hp/mana/stamina that will only go away once the battle is over. If you die a second time, you get another -15% reduced, until a max total of 60% is reached.
This also means that we need a larger selection of ressurection skills. The remort ressurection being the best one since it doesn't cost mana and (we should change it so your stats don't drop to 1 if you use it on a group member as well). Since mana is slow as hell to regen, when you die, you should keep your current mana unless the -15% cap drops below your current mana.
Lemme share some ideas for different ressurection type spells.
Revenge - Person is ressurected with full hp, mana and stamina(negate the death penalty) all good status effects in the caster's list, but the person is dead after 5 ticks and has to wait twice or three times the normal length to come back to life.
Life - Person is ressurected but only has 1 hp, current mana at death, and 1 stamina.
Rebirth - Person is resurrected with full stats, (penalty still exists) but this would be a powerful spell, so what I think is that it would need to be recharged, so the spell would be out of commission for 40-50 ticks or require the use of a moonstone.
Angel Wings - Person ressurected would be teleported a few rooms away, with 1 hp, current mana, 1 stam but will not be able to use skills or spells for for a few seconds.
Zombie - Person is ressurected as a zombie. Full health, current mana and stamina, but their health will constantly go down and heals will actually damage.
Sacrifice - A quick casting spell that basically trades lives with one of the fallen group members in exchange for your own. The person ressurected will regain full stats (penalty still there).
For a little twist, we could possibly make it that most of these skills is only available on Rings. It's obvious some classes would go hand in hand with some of these skills, but for the rest, you can put on a ring so you can contribute.