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> like anyone but a titan uses them anyway
I was rather offened by that comment Myth :(
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Sorry, I guess that comment stemmed from my belief that dragons shouldn't have the 2h in 1h ability, but should have an ability to use their claws in battle.
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Well, I like some of the ideas. There is a good use of them Ith, my only thoughts, were what Myth said, way to much damage, and then the accuracy idea. I am not to sure atm, how it all works. I did like the weight of armor taking away speed, and movement. If coding would allow, a damage to certain parts of the body would work well too. Like getting hit in the head, or feet etc.
The two handed weapon style, only dragons and Titans use them 90% of the time. Evil gets screwed there just a bit, they get no bonus. If I were to say would even that out, let Hell barons use the 2 handed style, they don't get shit for charge, however, minotaur aren't a bad class by any means, just that, vampires are about 3 times better and over balanced. So it makes minotaur look like shit, giving minotaur would add some much needed power. On dragons losing the 2 handed weapon style, I agree, and giving them the claw ability, hell yeah. With also rendering.
For a weapon Idea, I am pretty sure I heard Syn say he may do this, giving weapons that work with the hand 2 hand. My only reason for this is because of Slayers and vampires shifting, and being able to do over powered attacks when upping hand 2 hand damage. Slayers mainly with the Monk martial arts and catch.
Daggers, they shouldn't miss often, adding some hr to them to enchant onto them wouldn't be a bad idea. My only real problem with lower the damage would be, it now makes classes with low magic pretty much useless. If you make it so a titan can't hit, its damage is shot to shit, and it has no mana. And there are a few other races that would feel a very deadly affect from this move too. Just a thought.
Emtae
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One more idea I had will help out Witches/warlocks a bit.
When weakened to a point that your stregth isn't as high as the weapons weight you are holding, you will lose attacks, can't hold up the weapon to block etc. If you are wielding a weapon say, 15 weight, and you str is lowered to 14, if you remove it, or it is disarmed, you can't rewear it. This will make it so that the person who removes all wears all, will rethink how their battle plan if they lose their sanctuary.
Emtae
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Good call on your last post there, Emtae.
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I like the idea. I play a MMORPG called Tibia and when you look at a weapon or some armor, it will tell you the defense and attack stats. I think that would be a lot more helpful. Or a guide on reading the current stats of objects. Of coarse, knowing me, there probably is one that I am just totally unaware of. If that's the case could you guys post the help keyword?
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I am not to sure what you are saying, you mean, if you look at an armor you can see the stats, and affects it has? If you get a Knowledge scroll, have lore skill, or the identify skill, you can see what the stats of an armor.
I would like to have a command where you can see what other people are wearing. The description of what they are wearing. People restring there armors and weapons but you can't see any destription other than the short. If you could,
. The review being like a look command, but just something I thought would be useful in looking at peoples stuff, for RP.
Emtae
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Then people would have the viable option of changing the extended desc for each item.
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Yea i mean that when you click the item and hit "look" it says its attack and defense stats, in a simple form. Ex: atk-30 def-25
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I think I know what you mean. I think they have the slash, bash, etc for possibly making armors stronger against one type of an attack, vrs, another, like great against bash, but weak against slash. Only think it really affects is exotic, but… no one uses it any way, it is a pretty useless skill atm. So we have the way things are, so i believe.
The current weapons, have a ... 25d3, it is like rolling a 25 sided dice 3 times. The average damage is going to be like 50 (i think i am right) So you could possibly do 75 damage, or 3 damage, depending how the 3 rolls are. So thats is why they aren't simple, to add variable affects, not always huge amounts of damage, sometimes, you don't always do a lot of damage.
Emtae
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accually i belive that would be 25, 3 sided dice. at least that is the way it's worded in most table top games. so you would have a min. of 25 or a max of 75.
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he just got twisted around a little bit. 25d3 is 25 dice with 3 sides, min of 25, max of 75\. 3d25 (which is where he accidently went with the 3 dmg) is a minimum of 3, max of 25.
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Heh… well, I almost had it all right. I was wondering how all the magic roles worked, and how they affected armors and weapons, like the moonstaff, how does shocking grasp affect it.
Emtae