RE: Arena
I am all for making a new arena system. The system I believe would eliminate cheapness would be ass followed.
The game would ask for a challenger, you can accept on not accept like before, accept they have to type no or yes fully, people often move with n so the don’t accept on accident. Also no more than ONE battle at a time, so multiple people can’t be in the arena to take kills on some other cheap way.
If the challenge is a success, the players will be transported to a waiting room for like 1 or 2 ticks. This is for preparation, and so both players know when to begin. And other players can have an option of watching what someone else does, they can chose a player and see how they fight and handle a battle, or they can be like an immortal and have an invisibility, however, they can’t see other invisible players, and they can only have this option from a safe room.
Secondly, the players start off in a 3x3 or 4x4 room. And they are in totally random areas.
This allows transported to arena triggers useless.
Next, this arena is only accessible though an arena battle. And when neither player can leave until the other is dead. After someone dies, they are brought back to where they were before. And you can’t quit during the battle, or if so they die etc. This will make people think before going into the arena. Also when transported to the waiting room, they are fully refreshed, and they can cast up before the battle, and when the 2 ticks are up, they are refreshed once more, and let the battle begin.
The other arena should stay for group battles though. But enter at your own risk deal.
Balder
posted in Adjustments Archive