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One more idea I had will help out Witches/warlocks a bit.
When weakened to a point that your stregth isn't as high as the weapons weight you are holding, you will lose attacks, can't hold up the weapon to block etc. If you are wielding a weapon say, 15 weight, and you str is lowered to 14, if you remove it, or it is disarmed, you can't rewear it. This will make it so that the person who removes all wears all, will rethink how their battle plan if they lose their sanctuary.
Emtae
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Good call on your last post there, Emtae.
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I like the idea. I play a MMORPG called Tibia and when you look at a weapon or some armor, it will tell you the defense and attack stats. I think that would be a lot more helpful. Or a guide on reading the current stats of objects. Of coarse, knowing me, there probably is one that I am just totally unaware of. If that's the case could you guys post the help keyword?
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I am not to sure what you are saying, you mean, if you look at an armor you can see the stats, and affects it has? If you get a Knowledge scroll, have lore skill, or the identify skill, you can see what the stats of an armor.
I would like to have a command where you can see what other people are wearing. The description of what they are wearing. People restring there armors and weapons but you can't see any destription other than the short. If you could,
. The review being like a look command, but just something I thought would be useful in looking at peoples stuff, for RP.
Emtae
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Then people would have the viable option of changing the extended desc for each item.
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Yea i mean that when you click the item and hit "look" it says its attack and defense stats, in a simple form. Ex: atk-30 def-25
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I think I know what you mean. I think they have the slash, bash, etc for possibly making armors stronger against one type of an attack, vrs, another, like great against bash, but weak against slash. Only think it really affects is exotic, but… no one uses it any way, it is a pretty useless skill atm. So we have the way things are, so i believe.
The current weapons, have a ... 25d3, it is like rolling a 25 sided dice 3 times. The average damage is going to be like 50 (i think i am right) So you could possibly do 75 damage, or 3 damage, depending how the 3 rolls are. So thats is why they aren't simple, to add variable affects, not always huge amounts of damage, sometimes, you don't always do a lot of damage.
Emtae
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accually i belive that would be 25, 3 sided dice. at least that is the way it's worded in most table top games. so you would have a min. of 25 or a max of 75.
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he just got twisted around a little bit. 25d3 is 25 dice with 3 sides, min of 25, max of 75\. 3d25 (which is where he accidently went with the 3 dmg) is a minimum of 3, max of 25.
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Heh… well, I almost had it all right. I was wondering how all the magic roles worked, and how they affected armors and weapons, like the moonstaff, how does shocking grasp affect it.
Emtae