Well, my Pmount has Flaming bite as attack, and it is a angelic Pmount (1000 alignment for those who don't know) The cost I was charged for a special attack was an additional 10k, but could obly make my mount 105 in level instead of 120\. Thus, making its damage to someone weak against fire not so insanely harsh. The cost of a level past its starting level was 500 gold a level. Saddly, I wasn't givin the affect of fire barrier, as other mounts have been givin. The mounts short name, will be Pmount, the name of the Pmount and/or its class. Example would be, Eleazar, the dragon. If attacked, one could use the attacks, Kill Dragon, Eleazar, Pmount.
My question on mounts is this. Durring the update, will only Paladins and Crusaders get the ability to have a mount fight in combat, seeing as they both have mount and weapon style. And people who don't have the Mount and weapon style lose the ability to have a mount fight with them, but be able to mount them still for the extra damage and movement boost? Keeping trample and any other boosts to a crusader is fine, but taking away the ability to fight with a mount when you have mount and weapon style loses a lot of special bonus. It wouldn't even be worth fighting on a Mount as a paladin, seeing as they are losing their added attacks, and acrobatics. Just Wondering.
Emtae
posted in Suggestions Archive
Posts made by Emtae
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RE: PMOUNT Info
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RE: Quest timerBumping this up, was curious myself what was up with the quests, are they all set how they are supposed to be now? Emtaeposted in Adjustments Archive
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RE: Starter class ideaWell, this is a creating a character only option. When the game starts, you go through every thing like normal, race, male, subclass, and then it would ask you; what kind of character will this be? Fighter, Mage, theif, knight… bla bla bla. These classes will determine how your stats start off in the game. For the 20/20 20/20 100/100 stats. You could have 40/40 40/40 60/60\. Or something else to start off. This would also be useful when someone picks a mage class and they have more than 20 mana to start off the level. Then, they will also get to chose what Kind of weapon they think they would be immagine their charcter using. Every starter class would get a certain list of weapons. This will give them some sort of boost when using the weapon. Emtaeposted in Discussion/OOC
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Mount reviveposted in Suggestions Archive
Just a small idea. Some may, or may not want it. Having a skill to bring pmounts back to life. If you have the corpse.
Also, the unicorns in dw, possible to ride them maybe?
Emtae -
Starter class ideaposted in Discussion/OOC
This is just one of the many ideas floating around out there. This may make the game more entertaining.
The idea would start off with a player choosing his/her preferred fighting style. Options could be Fighter, Magician, Thief etc. When a player chooses one of these classes, this could start up a set amount of hp/mana/movement per level. An example would be:
Fighter: An additional 3hp 1mana 2 move
Mage: An additional 1hp 3mana 2 move
Thief: An additional 1hp 1mana 4 move
In addition to that, each type of starter class would get a bonus of say, up to 60 additional stats to their characters hp, mana, and move. Like a fighter getting the 30hp, 10 mana, 2 move. Or it could be the 140 boost they get when they start off. So, maybe something like 40, 40, 60 for a class.
Now, depending on what starter class the player wants, they then will get a list of weapons they think would best suit their character. A fighter would get a list of weapons like, Swords, axes, maces, etc. This could add like a 5% bonus attack to the user, or some affect that would be suitable for class type. A mage for example would get a choice of staff and wand/stave style, and this could boost the effectiveness, damage, chance of hitting the target, etc. Every class could get some sort of boost.
Some things that would have to be changed would be damages of weapons, maybe adding lots of mana to staffs, and affects, instead of just lots of damage, but 2 handed weapon style problems. (only to good staffs I can think of and they are 2 handed)
My reasoning for this idea is because of a few things. Almost all remorts use the sword of Mishkal. Nice weapon... takes away diversity. The axe of withering, Holy Ataraxia, the Soul Cutter, and the Sword of Staugaard, are the most commonly used weapons atm. With these changes, people may want to use some different weapons for a change.
Emtae -
RE: Weapons and armourHeh… well, I almost had it all right. I was wondering how all the magic roles worked, and how they affected armors and weapons, like the moonstaff, how does shocking grasp affect it. Emtaeposted in Suggestions Archive
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RE: Weapons and armourI think I know what you mean. I think they have the slash, bash, etc for possibly making armors stronger against one type of an attack, vrs, another, like great against bash, but weak against slash. Only think it really affects is exotic, but… no one uses it any way, it is a pretty useless skill atm. So we have the way things are, so i believe. The current weapons, have a ... 25d3, it is like rolling a 25 sided dice 3 times. The average damage is going to be like 50 (i think i am right) So you could possibly do 75 damage, or 3 damage, depending how the 3 rolls are. So thats is why they aren't simple, to add variable affects, not always huge amounts of damage, sometimes, you don't always do a lot of damage. Emtaeposted in Suggestions Archive
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RE: Dispelling some affectsWell, what I am saying is, if you bit by a snake, and it poisons you, then you will get sick, and weaker. It isn't a magical affect, it is a venom, and plague is a disease, but it can be dispelled. I don't have most of these affects so I don't worry about it, I was just thinking something like that could have a different affect slot, or just can't be dispelled with dispel magic. Either way. Emtaeposted in Suggestions Archive
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RE: Weapons and armourI am not to sure what you are saying, you mean, if you look at an armor you can see the stats, and affects it has? If you get a Knowledge scroll, have lore skill, or the identify skill, you can see what the stats of an armor. I would like to have a command where you can see what other people are wearing. The description of what they are wearing. People restring there armors and weapons but you can't see any destription other than the short. If you could,posted in Suggestions Archive
. The review being like a look command, but just something I thought would be useful in looking at peoples stuff, for RP. Emtae -
Dispelling some affectsposted in Suggestions Archive
There are some affects that are dispelled with dispel that shouldn't be dispelled. Plague, poison, chill touch, and blindness are some of them. If dispelled, they are affects that aren't spells. You can't see, or you are sick, that is just bad luck. This will also work with another idea when people are in battle, and they are poisoned, cursed, blinded, etc, the person who wants to keep their apponent sick, to lower their strength, can fleely do so. Using cure blind, plugue etc can still be used, but with this added idea, would make warlocks more affective, along with other classes.
Emtae -
RE: Weapons and armourOne more idea I had will help out Witches/warlocks a bit. When weakened to a point that your stregth isn't as high as the weapons weight you are holding, you will lose attacks, can't hold up the weapon to block etc. If you are wielding a weapon say, 15 weight, and you str is lowered to 14, if you remove it, or it is disarmed, you can't rewear it. This will make it so that the person who removes all wears all, will rethink how their battle plan if they lose their sanctuary. Emtaeposted in Suggestions Archive
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RE: Bard suggestionI Keep trying to immagine a Bard playing a song, dancing and/or singing in combat… sadly isn't working... But any way... I like the basis of Ith's thoughts on bards. They do have some leathal songs. I would still like to keep some of the none combat songs like Rigor, Purple Mist, fat owl hoping, and a dwarven tale. Adding songs like, sleep, charm, and some sort of cursing idea would be good. I can under stand some of the songs like healing dance thing, and such, however, these spells benifit mainly characters with lots of mana to spare. But, a good point none the less. A suggestion would be, if a sage, have the % of success, and power of healing go up per second. If using an intrument, have the magical abilities take less mana per second. This would be like using magical powers stored inside the intrument being used. On Nops idea on weapons, I could see a couple of uses. My characters desc. will have a golden harp for a bow, and in inventory, making it seem like its actually being worn. Weapons like swords, only game I know of were a instrument works like a sword would be Illusions of Gaia. He uses a flute for a sword style weapon. I could see swords with flute style handles on them, or some how attached. I think people can use their immagination. I personally think, making it not possible to wear and an intrument at the same time would be fair. People who don't even have bow skills use them any way. I am pushing for the Sage % boost, and the bow/instrument change up. And currently, holding an instrument, and being bard offer no boost for a bard atm. Emtaeposted in Discussion/OOC
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RE: IDeas for DRagonsWell, this most likely isn't a good idea, but having the ability to jump on the dragons back in combat in some sort of move or just mount command would be some what humorus. On the, who moves when mounted, it should be the dragon, only because someone could mount the dragon, when they are idle, and then take them to cpk, and kill them. How ever, having no mount option would fix that, kinda like nosum Emtaeposted in Suggestions Archive
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RE: Weapons and armourWell, I like some of the ideas. There is a good use of them Ith, my only thoughts, were what Myth said, way to much damage, and then the accuracy idea. I am not to sure atm, how it all works. I did like the weight of armor taking away speed, and movement. If coding would allow, a damage to certain parts of the body would work well too. Like getting hit in the head, or feet etc. The two handed weapon style, only dragons and Titans use them 90% of the time. Evil gets screwed there just a bit, they get no bonus. If I were to say would even that out, let Hell barons use the 2 handed style, they don't get shit for charge, however, minotaur aren't a bad class by any means, just that, vampires are about 3 times better and over balanced. So it makes minotaur look like shit, giving minotaur would add some much needed power.posted in Suggestions Archive
On dragons losing the 2 handed weapon style, I agree, and giving them the claw ability, hell yeah. With also rendering. For a weapon Idea, I am pretty sure I heard Syn say he may do this, giving weapons that work with the hand 2 hand. My only reason for this is because of Slayers and vampires shifting, and being able to do over powered attacks when upping hand 2 hand damage. Slayers mainly with the Monk martial arts and catch. Daggers, they shouldn't miss often, adding some hr to them to enchant onto them wouldn't be a bad idea. My only real problem with lower the damage would be, it now makes classes with low magic pretty much useless. If you make it so a titan can't hit, its damage is shot to shit, and it has no mana. And there are a few other races that would feel a very deadly affect from this move too. Just a thought. Emtae -
RE: IDeas for DRagonsYou know, that could be a really funny idea. However, the power of the two together could be insanly cheap. However, it could be a good idea, when comparing a crusader, formed with another player when mounted. So go for it I say. Emtaeposted in Suggestions Archive
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RE: Martial ArtsQuick stop in. Ninja's should not have hand to hand. That just gives away to powerful of a skill for any one to use. Some skills shouldn't be accessed by certain races. Slit throte etc. emtaeposted in Suggestions Archive
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RE: BardsOK, my point was, that in order to use the whole point of a bard, you HAVE to use an instrument. Well, if making a bard hold an instrument does get used. The one class that will not really be affected will be Liches because they will just hold an instrument, and a shield. I am just trying to make a point, that I doubt people will like bard any more if that happens. Which is why I suggested the blind/ silence options. To try them out at least. Emtaeposted in Discussion/OOC
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RE: MisbalanceWell I was wondering what kind of ideas you had for the fire changing. I still like the % changes idea for fire, instead of making them immune all together. For ex, Minos could be 10% instead of 25%. And other races less or more dramatic for what they shift into. On another note. I know the imms are going to change how hand to hand damage works. I just wanted to comment on that first. I would like to see hand to hand damage influenced with things like brass knuckles etc. Only because if you bump it up, I can assure you, any Slayer will rape someone in 2 turns or less. Slayers can easily do about 2000 damage a turn if you don't avoid it. So, making the knuckles up the damage worn, will also take away from the lich just holding a shield and tuba in hand. It will at least change how the use weapons etc. Just a helpful thought. Emtaeposted in Adjustments Archive
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RE: MisbalanceWell, instead of accussing one another of being cheap, and just bashing on others characters, how about adding suggestions. Like the titanic attack. Every one says, just get rid of it. And thats it. How about adding suggestions to others races instead of just saying, get rid of it. Minos, suggestion, charge should be fixed. They have a race that does shit for special skills. Same problem with Titans imo. I do a lot of damage, and thats it. I don't get any thing fun as a skill, that I can input myself. Same issue with Humans I think too. But getting off track. I made some suggestion about Titans earlier and didn't get one responce from it. People play and interact with their characters constantly. Immortals just fix what they hear, and think is messed up. Or at least that's what I would think. So, on the thought of humans, Nopropter said Humans can over come any thing. Which in stories this is true. But in this game, humans usually get spanked. So my thought was to give humans natural leadership skill, and and a bigger boost for being grouped with other humans. They are always leaders in movies, and when grouped, they are always more encuraged by their leaders. This would also help a little bit in group forming. And if they are worlard, give them even a bigger boost. This could provide a better solution for humans. Just a thought. Emtaeposted in Adjustments Archive